Adapt is a drag and drop solution for balanced passive abilities and skills that players can enjoy on a server.
Adapt Abilities are all accessible in the in-game GUI by right-clicking any bookshelf face , providing a more user-friendly experience to a "skills" system. Most servers aim to enhance the quality of the "vanilla" experience. However, most skill-based plugins offer powers, game-breaking systems, and are riddled with bugs. That's where Adapt comes in, being lightweight on the server and providing mere quality-of-life enhancements to a user's experience.
Below is a WIP list of features (and descriptions) that I'll fill in when I can. But this should give you a good idea of the roadmap for this plugin! Keep in mind that this is all WIP, can change at any time, and all of these features can be configured/disabled!
The master branch is for the latest version of Minecraft.
Language and Localization Do you know a language other than English? Do you want to play a big part in Adapt's localization into different languages? Join the Discord and let us know or visit the gitlocalize repository to help remotely with language localizations!
If you don't see a language you can easily add it, or let us know here in discussions! We take this on an honor system, so please submit a translation key only if you are confident in the language, and they will be verified.
Consider supporting our development by buying Adapt On SpigotMC ! We work hard to make Adapt the best it can be for everyone.
Building Adapt can be challenging and requires some technical knowledge , such as with Iris . However, you will need to set up a few things if your system has never been used for Java development.
Build Steps So this is fairly similar to Iris, but a bit modified. IDE Builds (for development & Compilation) You NEED TO BE USING Intelij To build this project, or anything that can support the plugin Manifold
Preface: if you need help compiling and you are a developer / intend to help out in the community or with development we would love to help you regardless in the discord! however do not come to the discord asking for free copies, or a tutorial on how to compile. Install Java JDK 21
Set the JDK installation path to JAVA_HOME as an environment variable.
Windows Start > Type env and press Enter Advanced > Environment Variables Under System Variables, click New... Variable Name: JAVA_HOME Variable Value: C:\Program Files\Java\jdk-21 (verify this exists after installing java don't just copy the example text) MacOS Run /usr/libexec/java_home -V and look for Java 21 Run sudo nano ~/.zshenv Add export JAVA_HOME=$(/usr/libexec/java_home) as a new line Use CTRL + X, then Press Y, Then ENTER Quit & Reopen Terminal and verify with echo $JAVA_HOME. It should print a directory Setup Gradle
Gradle Setup Run gradlew setup any time you get dependency issues with craftbukkit Configure ITJ Gradle to use JDK 21 (in settings, search for gradle) Resync the project & run your newly created task (under the development folder in gradle tasks!) INSTALL MANIFOLD If this is your first time building Adapt for MC 1.19+ run gradlew setup inside the root Adapt project folder. Otherwise, skip this step. Grab a coffee, this may take up to 5 minutes depending on your cpu & internet connection. Once the project has setup, run gradlew adapt The Adapt jar will be placed in Adapt/build/Adapt-XXX-XXX.jar Enjoy! Consider supporting us by buying it on spigot! Helping out in any way you can is appreciated, and you will be listed here for your contributions :)
Language Code Skill/Adaptation List (110 Adaptations) Adaptation Description Status AgilityArmorUp Progressive armor boost while sprinting with wind-up ramp Working AgilitySuperJump Enhanced vertical jump when sneaking Working AgilityWallJump Mid-air jumps by sticking to walls Working AgilityWindUp Progressive movement speed boost while sprinting Working
Architect (5 adaptations) Adaptation Description Status ArchitectElevator Teleports players between vertically-linked note block elevator markers Working ArchitectFoundation Creates temporary tinted glass blocks beneath sneaking players Working ArchitectGlass Silk-touch glass when breaking bare-handed Working ArchitectPlacement 3x3 block placement preview and batch place while sneaking Working ArchitectWirelessRedstone Bind redstone torches to target blocks for remote pulses Working
Adaptation Description Status AxeChop Right-click logs with an axe to mine vertical columns of connected wood Working AxeCraftLogSwap Crafting recipes to convert log types using saplings as catalysts Working AxeDropToInventory Redirects axe block drops into player inventory Working AxeGroundSmash AoE ground slam when sneaking and hitting mobs with an axe Working AxeLeafVeinminer Vein-mines connected leaves when sneaking with an axe Working AxeWoodVeinminer Vein-mines connected logs when sneaking with an axe Working
Adaptation Description Status BlockingChainArmorer Crafting recipe for chainmail armor from iron nuggets Working (recipe-only) BlockingMultiArmor Combine chestplate and elytra into auto-switching MultiArmor item Working
Adaptation Description Status BrewingAbsorption Brewing recipe for Absorption potions Working BrewingBlindness Brewing recipe for Blindness potions Working BrewingDarkness Brewing recipe for Darkness potions Working BrewingDecay Brewing recipe for Wither/Decay potions Working BrewingFatigue Brewing recipe for Mining Fatigue potions Working BrewingHaste Brewing recipe for Haste potions Working BrewingHealthBoost Brewing recipe for Health Boost potions Working BrewingHunger Brewing recipe for Hunger potions Working BrewingLingering Extends potion durations and adds lore via BrewEvent Working BrewingNausea Brewing recipe for Nausea potions Working BrewingResistance Brewing recipe named "Resistance" but applies ABSORPTION effect Bug (effect type mismatch) BrewingSaturation Brewing recipe for instant Saturation potions Working BrewingSuperHeated Accelerates brewing speed based on adjacent lava/fire blocks Working
Adaptation Description Status CraftingBackpacks Crafting recipe for bundles from leather, lead, chest, and barrel Working CraftingDeconstruction Right-click floating items with shears while sneaking to deconstruct Working CraftingLeather Campfire recipe to cook rotten flesh into leather Working CraftingReconstruction 16 recipes to reconstruct ore blocks from stone and ingots Working CraftingSkulls Crafting recipes for mob skulls from bone blocks and materials Working CraftingStations Right-click portable crafting station items to open their UIs Working CraftingXP Grants XP orbs when crafting items Working
Discovery (4 adaptations) Adaptation Description Status DiscoveryArmor Grants armor points based on hardness of nearby blocks Working DiscoveryUnity Grants random XP to a random unlocked skill when gaining vanilla XP Working DiscoveryVillagerAtt Steal XP and get Hero of the Village when right-clicking villagers Working DiscoveryXpResist Converts XP levels into damage reduction Broken (always-false condition)
Enchanting (3 adaptations) Adaptation Description Status EnchantingLapisReturn Chance to return lapis lazuli when enchanting Working EnchantingQuickEnchant Apply enchanted books to items by swapping cursor in inventory Working EnchantingXPReturn Returns XP orbs when enchanting items Working
Excavation (4 adaptations) Adaptation Description Status ExcavationDropToInventory Shovel drops go directly to inventory Working ExcavationHaste Grants Haste when starting to mine Working ExcavationOmniTool Multi-tool that auto-switches between tool types based on block Working ExcavationSpelunker Sneak with glowberries to highlight nearby ores with glowing markers Working
Herbalism (10 adaptations) Adaptation Description Status HerbalismCraftableCobweb Crafting recipe for cobweb from string Working (recipe-only) HerbalismCraftableMushroomBlocks Crafting recipes for mushroom blocks from mushrooms Working (recipe-only) HerbalismDropToInventory Hoe crop drops go directly to inventory Working HerbalismGrowthAura Aura that accelerates nearby crop growth at hunger cost Working (TODO notes XP is busted) HerbalismHungryHippo Bonus food saturation when eating Working HerbalismHungryShield Converts incoming damage to hunger consumption Working HerbalismLuck Chance to drop seeds and food when breaking grass and flowers Working HerbalismMyconid Crafting recipe for mycelium from dirt and mushrooms Working (recipe-only) HerbalismReplant Right-click mature crops with hoe to harvest and auto-replant in radius Working HerbalismTerralid Crafting recipe for grass block from seeds and dirt Working (recipe-only)
Adaptation Description Status HunterAdrenaline Increased damage output when at low health Working HunterDropToInventory Sword kill drops go directly to inventory Working HunterInvis Grants invisibility when taking damage with optional hunger penalty Working HunterJumpBoost Grants jump boost when taking damage Working HunterLuck Grants luck when taking damage Working HunterRegen Grants regeneration when taking damage Working HunterResistance Grants damage resistance when taking damage Working HunterSpeed Grants speed when taking damage Working HunterStrength Grants strength when taking damage Working
Adaptation Description Status NetherFireResist Chance to negate fire damage scaling with level Working NetherSkullYeet Left-click with wither skull to launch a wither skull projectile Working NetherWitherResist Chance to negate wither damage scaling with netherite armor count Working
Adaptation Description Status PickaxeAutosmelt Auto-smelts ores into ingots when mined, respects fortune Working PickaxeChisel Right-click ores to extract raw drops with tool damage Working PickaxeDropToInventory Pickaxe drops go directly to inventory Working PickaxeSilkSpawner Silk-touch or sneak to pick up spawners preserving properties Working PickaxeVeinminer Sneak-mine to break all connected ores and obsidian in radius Working
Adaptation Description Status RangedArrowRecovery Chance to recover arrows on hit scaling 10% to 80% Working RangedForce Increases projectile velocity on launch Working RangedLungeShot Launches player backward when shooting arrows mid-air Working RangedPiercing Increases arrow pierce level based on adaptation level Working RangedWebBomb Throwable snowballs that create temporary cobwebs on impact Working
Adaptation Description Status RiftAccess Bind ender pearl to a container for remote inventory access Working RiftBlink Short-range teleport in look direction while sprinting mid-air Working RiftDescent Removes levitation and grants slow falling when un-sneaking Working RiftEnderchest Right-click while holding ender chest to open it anywhere Working RiftGate Bind eye of ender to locations for teleportation recall Working RiftResist Grants damage resistance when interacting with ender pearls or eyes Working RiftVisage Prevents endermen from targeting players carrying ender pearls Working
Adaptation Description Status SeaborneFishersFantasy Bonus drops and XP when catching fish Working SeaborneOxygen Grants water breathing when in water Working SeaborneSpeed Grants Dolphin's Grace when swimming without Depth Strider Bug (early return exits loop for all players) SeaborneTurtlesMiningSpeed Grants Haste when underwater Working SeaborneTurtlesVision Grants Night Vision when underwater Working
Adaptation Description Status StealthEnderVeil Prevents Endermen from targeting or attacking the player Working StealthGhostArmor Regenerating armor points that reset on damage Working StealthSight Grants night vision while sneaking Working StealthSnatch Auto-collects nearby dropped items while sneaking Working StealthSpeed Grants speed while sneaking Working
Adaptation Description Status SwordsBloodyBlade Applies bleeding DoT effect to sword-hit targets Working SwordsMachete Left-click with sword to harvest vegetation in an area Working SwordsPoisonedBlade Applies poison and bleed to sword-hit targets Working
Adaptation Description Status TamingDamage Increases attack damage of tamed entities Working TamingHealthBoost Increases max health of tamed entities Working TamingHealthRegeneration Grants regen to tamed entities when they take damage Working (minor concurrency concern)
Adaptation Description Status TragoulGlobe Distributes damage dealt to all nearby entities as AoE Working TragoulHealing Heals player on melee hit as percentage of damage dealt Working TragoulLance Spawns seeking projectiles that chain between enemies on kill Working TragoulThorns Reflects damage back to attackers including melee and projectile Working
Adaptation Description Status UnarmedGlassCannon Amplifies unarmed damage inversely proportional to armor Working UnarmedPower Passive unarmed damage increase scaling with level Working UnarmedSuckerPunch Amplified unarmed damage while sprinting Working
Adaptation Issue DiscoveryXpResist Condition p.getLevel() < p.getLevel() - getXpTaken(...) is always false; damage reduction never triggers SeaborneSpeed return; inside player loop exits entire onTick() when any player has Depth Strider, skipping all remaining players BrewingResistance Named "Bottled Resistance" but applies ABSORPTION effect instead of RESISTANCE