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I'm a passionate game developer and gamer. My professional skills are Unity Engine and C#. Now I learn C++ and game engine programming.
Starred repositories
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Super fast C++ library to generate and parse UUIDv4
Novice-built game engine from the ground up (with blogs!)
SUPERSEDED by https://github.com/mozilla-firefox/firefox. Read-only Git mirror of the Mercurial gecko repositories at https://hg.mozilla.org
Compatibility tool for Steam Play based on Wine and additional components
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
