VectorEngine is an AssemblyScript & WebAssembly vector rendering engine. I designed it with the goal of making a super simple rendering engine that can be used by anyone to write WebAssembly games using AssemblyScript. Tutorials are available on wasmbook.com.
- Vector Engine Into Video Tutorial
- Vector Engine Intro
- AssemblyScript Class Tutorial
- Mouse Input Tutorial
- Keyboard Input Tutorial
- AssemblyScript / WebAssembly Tempest
- AssemblyScript / WebAssembly Invaders
- AssemblyScript / WebAssembly Ping Pong
You can install VectorEngine using npm:
npm i vectorengine Here's an example of the HTML code you would use with VectorEngine:
<html> <head> <style> body { background-color: #3b3b3b; text-align: center; } </style> </head> <body> <canvas width="640" height="640" id="cnvs"></canvas> <script type="module"> import { runVectorGame } from "https://unpkg.com/vectorengine/lib/VectorEngine.js"; runVectorGame("cnvs", "helloworld.wasm", "gameLoop"); </script> </body> </html>The AssemblyScript renders loops or text as vectors. Here is some code:
import { DisplayString, renderLoop } from 'vectorengine'; // /vectorengine/lib/vectorengine.ts'; let x: f32 = 0.0; let y: f32 = 0.3; let scale: f32 = 0.04; let yellow: u32 = 0xff_ff_00_ff; const helloWorld = new DisplayString("Hello Vector Engine", x, y, scale, yellow); const heartLoop: StaticArray<f32> = [ // x, y 0, 0.4375, // first point 0.125, 0.625, // second point 0.2578125, 0.7421875, // third point... 0.375, 0.796875, 0.5, 0.796875, 0.625, 0.75, 0.7578125, 0.6171875, 0.875, 0.375, 0.875, 0.125, 0.75, -0.125, 0, -0.875, -0.75, -0.125, -0.875, 0.125, -0.875, 0.375, -0.7421875, 0.6171875, -0.625, 0.75, -0.5, 0.796875, -0.375, 0.796875, -0.25, 0.75, -0.125, 0.625,]; let timeChange: f32 = 0.0; // ADD THIS LINE export function gameLoop(delta: i32): void { timeChange += <f32>delta / 1000.0; // ADD THIS LINE helloWorld.render(); const scale: f32 = (Mathf.sin(timeChange * 18) + 1.05) / 50.0 + 0.2; // CHANGE LINE const x: f32 = 0.0; const y: f32 = -0.2; const rotation: f32 = 0.0; const red: u32 = 0xff_00_00_ff; renderLoop(heartLoop, x, y, red, rotation, scale); }The app that is generated displays the following, with an animated beating heart:
You can see what the app looks like when it is running here:
Beating heart VectorEngine app
If you have any questions, you can contact me on the following social media:
twitter: @battagline
linkedin: linkedin.com/in/battagline
assemblyscript discord: @battagline
Or read AssemblyScript Tutorials on wasmbook.com
