Passionate game programmer and tech enthusiast
- Austria
- 10:21
(UTC +01:00) - bernhardrieder.dev
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- PCGML-Game-Mechanics
PCGML-Game-Mechanics PublicMaster thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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- Gaze-Tracker
Gaze-Tracker PublicA gaze tracker application which works with regular webcams. Developed in C++ 11 with OpenCV and Qt. (CURRENTLY GERMAN DOCUMENTATION ONLY)
C++
- Connect-4-AI
Connect-4-AI PublicThe game connect 4 with an AI opponent which uses the algorithms MinMax or NegaMax with Alpha Beta Pruning to choose the next possible turn.
C++
- Collision-Detector
Collision-Detector PublicIs about performance issues in dynamic and interactive collision detection. It shows how different collision detection approaches affects the performance - starting with the less reliable and faste…
C++ 1
- Nvidia-Cascades-Replica
Nvidia-Cascades-Replica PublicA replica of Nvidia's "Cascades" demo and codebase for shader programming in DirectX 11.
C++
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