MQTTnet is a .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/.
- Async support
- TLS 1.2 support for client and server (but not UWP servers)
- Extensible communication channels (i.e. In-Memory, TCP, TCP+TLS, WS)
- Lightweight (only the low level implementation of MQTT, no overhead)
- Performance optimized (processing ~25.000 messages / second)*
- Interfaces included for mocking and testing
- Access to internal trace messages
- Unit tested (57+ tests)
* Tested on local machine with MQTTnet client and server running on the same machine using the TCP channel.
- Rx support (via another project)
- Communication via TCP (+TLS) or WS (WebSocket)
- List of connected clients available
- Supports connected clients with different protocol versions at the same time
- Able to publish its own messages (no loopback client required)
- Able to receive every messages (no loopback client required)
- Extensible client credential validation
- .NET Standard 1.3+
- .NET Core 1.1+
- .NET Core App 1.1+
- .NET Framework 4.5.2+ (x86, x64, AnyCPU)
- Universal Windows (UWP) 10.0.10240+ (x86, x64, ARM, AnyCPU)
- 3.1.1
- 3.1.0
This library is available as a nuget package: https://www.nuget.org/packages/MQTTnet/
If you want to contribute to this project just create a pull request.
This library is used in the following projects:
- MQTT Client Rx (Wrapper for Reactive Extensions, https://github.com/1iveowl/MQTTClient.rx)
- HA4IoT (Open Source Home Automation system for .NET, https://github.com/chkr1011/HA4IoT)
If you use this library and want to see your project here please let me know.
var options = new MqttClientOptions { Server = "localhost" }; var client = new MqttClientFactory().CreateMqttClient(options); client.ApplicationMessageReceived += (s, e) => { Console.WriteLine("### RECEIVED APPLICATION MESSAGE ###"); Console.WriteLine($"+ Topic = {e.ApplicationMessage.Topic}"); Console.WriteLine($"+ Payload = {Encoding.UTF8.GetString(e.ApplicationMessage.Payload)}"); Console.WriteLine($"+ QoS = {e.ApplicationMessage.QualityOfServiceLevel}"); Console.WriteLine($"+ Retain = {e.ApplicationMessage.Retain}"); Console.WriteLine(); }; client.Connected += async (s, e) => { Console.WriteLine("### CONNECTED WITH SERVER, SUBSCRIBING ###"); await client.SubscribeAsync(new List<TopicFilter> { new TopicFilter("#", MqttQualityOfServiceLevel.AtMostOnce) }); }; client.Disconnected += async (s, e) => { Console.WriteLine("### DISCONNECTED FROM SERVER ###"); await Task.Delay(TimeSpan.FromSeconds(5)); try { await client.ConnectAsync(); } catch { Console.WriteLine("### RECONNECTING FAILED ###"); } }; try { await client.ConnectAsync(); } catch { Console.WriteLine("### CONNECTING FAILED ###"); } Console.WriteLine("### WAITING FOR APPLICATION MESSAGES ###"); var messageFactory = new MqttApplicationMessageFactory(); while (true) { Console.ReadLine(); var applicationMessage = messageFactory.CreateApplicationMessage("myTopic", "Hello World", MqttQualityOfServiceLevel.AtLeastOnce); await client.PublishAsync(applicationMessage); }var options = new MqttServerOptions { ConnectionValidator = p => { if (p.ClientId == "SpecialClient") { if (p.Username != "USER" || p.Password != "PASS") { return MqttConnectReturnCode.ConnectionRefusedBadUsernameOrPassword; } } return MqttConnectReturnCode.ConnectionAccepted; } }; var mqttServer = new MqttServerFactory().CreateMqttServer(options); mqttServer.Start(); Console.WriteLine("Press any key to exit."); Console.ReadLine(); mqttServer.Stop();