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v1.3

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Merge pull request #813 from google/dev Merge dev into master

v1.2.1

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Add -prerelease flag when making a release (#487) 

v1.2

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Documentation and other tweaks before release (#375) Fix #374

v1.1

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Remove version from build outputs, and all references (#183) * Remove version from build outputs. * Remove references to 1.0 version string.

v1.0

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Don't skip release based on branch (#153) 

v-bb8a863508ae342e499614458e1f6e39cc3feabd

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Fix Reduce Everywhere label -> Preserve Semantics. (#145) 

v-622e90875910cca608c977d86dd0e3fe05c498fa

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Do not assume all images are actually produced/retrieved (#143) 

v-279ad9d1710adc9e5a2e81a0f14c9b1e816e631c

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Fix argument passing for android in vkrun (#144) * Fix argument passing for android in vkrun * Fix the fix * Fix skip-render on android

v-43a0dac192101688dba4e6ceacdf4c51f25ae2fe

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Fix the cheapy-cheapo perf logging (#141) 

v-3ccb0523137ef91f956996eb915267f77ab79aa1

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Documentation effort and various polishing fixes (#140) * Restructure documentation layout * Update readme formatting * Update * Fix links to images * Update README * Add note * Layout the 'run' doc * Refactor command line build instructions into their own doc * fix subtitle * Add documentation on how to run * Update doc: build libgdx client * Update build instructions * New doc layout glsl-fuzz glsl-reduce * Minor style fix * Add note * Brief intro to glsl-reduce. * Fixed name of reducer class. * Changed _ to - for reducer command line options, and replaced --reduce-everywhere with opposite --preserve-semantics option. * Work on docs/glsl-fuzz-walkthrough.md. * Small changes to glsl-fuzz-walkthrough.md * Work on glsl-reduce-intro.md * A different approach to the README. We should review it tomorrow. * Update file hierarchy doc * Various changes. * Revert small tweak. * More changes. * A few more tweaks. * Small change. * Small fix. * Made reduction-kind an optional argument, defaulting to CUSTOM. * Changes to how reducer is invoked. * Document shader family results in file system * Start documentation of reducing shaders from command line. * Document reduction results in file system * Added files to be used for glsl-reduce walkthrough. * Small tweaks * glsl-fuzz-walkthrough: fix Vulkan shaders generate command. * Ignore license headers for command wrappers in: graphicsfuzz/src/main/scripts/examples/glsl-reduce/ * glsl-reduce walkthrough. * Added license header. * Added note so we do not forget comment. * Append command-line build doc to developer doc * WebUI: preserve-semantics on reference reduction and don't use network to communicate with the fuzzer service manager. * check_headers.py: fix glsl-reduce-walkthrough ...ignore rules and add ./temp * Rename token to worker * Changes to docs from meeting. * glsl-reduce documentation. * Tweak to glsl-reduce manual. * glsl-reduce documentation ready for others to try out. * Working on glsl-reduce command line example. * Layout of glsl-generate doc * Edits to glsl-fuzz intro. * Edits to glsl-fuzz walkthrough. * Add doc for glsl-generate * Fix python indentation: 4 spaces everywhere * Hide the metric field from the WebUI. Remove "manageAPI" from the server URL args. * More work on glsl-fuzz-walkthrough.md. * Fix python indentation: 4 spaces everywhere * Make example scripts executable. Remove lines in docs about making them executable. * Typo. * Tweaks to glsl-reduce-walkthrough.md * More work on glsl-fuzz-walkthrough.md * Work on glsl-fuzz-reduce.md * Hyphenise generate-shader-family * Fix python indentation * Hyphenise reduce-spirv-opt-flags.py * Hyphenise run-browser* * Hyphenise run-shader-family* * Remove run_spv_local.sh which is now superseded by vkrun.py * Hyphenise worker-vk * Remove depreciated deqp worker * Rename worker-vk to glsl-to-spv-worker * Adjust developer documentation so command line build instructions are one click away.