Skip to content

Tags: hajimehoshi/ebiten

Tags

v2.9.9

Toggle v2.9.9's commit message
text/v2: use font.NewFace instead of &font.Face{} Updates go-text/typesetting#237

v2.9.8

Toggle v2.9.8's commit message
vector: bug fix: atlas size was not enough for antialias renderings Closes #3377

v2.10.0-alpha.10

Toggle v2.10.0-alpha.10's commit message
all: update dependencies 

v2.10.0-alpha.9

Toggle v2.10.0-alpha.9's commit message
cmd/ebitenmobile: add EbitenView.saveGPUResources and areGPUResources… …Saved Closes #3372

v2.10.0-alpha.8

Toggle v2.10.0-alpha.8's commit message
ebiten: add ColorScale.Set and ColorScale.SetWithColor Closes #3370

v2.9.7

Toggle v2.9.7's commit message
internal/graphicsdriver/metal: bug fix: an app was frozen by fullscre… …ening Closes #3354

v2.9.6

Toggle v2.9.6's commit message
internal/graphicsdriver/metal: add an early return to prevent deadlock Updates #3353

v2.9.5

Toggle v2.9.5's commit message
vector: reland: bug fix: a callback for an image and its sub-image sh… …ould be treated correctly Closes #3355

v2.10.0-alpha.7

Toggle v2.10.0-alpha.7's commit message
audio/internal/convert: bug fix: a returned stream's Length and actua… …l read buffer length didn't match Closes #3352

v2.10.0-alpha.6

Toggle v2.10.0-alpha.6's commit message
cmd/ebitenmobile: add an option to save GPU resources at suspendGame This is a kind of partial revert of suspendGame, as now saving GPU resources at suspendGame is not done by default. It's because saving GPU resouces could cause ANRs. A developer can do saving by passing true at suspendGame explicitly. Updates #3334