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InfinityRenderPipeline

InfinityRenderPipeline is a Graphics Research for SRP in Unity.

Feature

Completed :

  • ThinGBuffer
  • TemporalAA
  • RenderGraph
  • DiaphragmDOF
  • MaskOnly PreDepth
  • ScreenSpaceGlobalIllumination
  • StochasticScreenSpaceReflection
  • GrandTruth Ambient&Reflection Occlusion
  • Instanced Terrain use MorphVertex for Low DarwCall
  • Runtime VirtualTexture for HighPerformance TerrainRender
  • Instance FoliageSystem for HighPerformance and Mass FoliageRender
  • MeshDrawPipeline a Unfield HighPreformence and EasySetting DrawMeshSystem

Developerment :

  • Atmospherical Fog
  • Z-Binning Tile Based Lighting

Planned :

  • ScreenSpaceShadow
  • Volumetric Fog&Cloud
  • ScreenSpaceRefraction
  • Separable Subsurface Scatter
  • PBRSystem for PBS&PBL&PBC
  • Static&Dynamic Patch ShadowMap and PCSS
  • Diversification ShadingModel for DefualtLit/ClearCoat/Skin/Hair/Cloth/NPR
  • DXR Based Octree PRTProbe for Large GlobalIllumination in VolumetricLightmap

Example

ExampleProject(Click for jump)

image

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Graphics Research for Unity Scriptable Render Pipeline.

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  • C# 76.2%
  • HLSL 18.9%
  • ShaderLab 4.9%