A procedural planet generator using perlin noise and a tesselated icosohedron for the sphere model. The aim was to produce a convincing real-time render of a procedurally generated planet, including the surface and atmosphere.
The project will build under VS2015, it is currently windows only.
Build prerequisites are:
The build process expects the dependencies in a /libraires subfolder of the location of the $(VisialStudioDir) macro.
-Move mouse to orbit. -Scrool wheel zooms. -Pressing R will regenerate the planet with a random seed. -Pressing escape will cause the program to exit.
-Increased portion of parameters procedurally set (eg colours, height boundaries, etc.) -Clouds.