Spark 2.0 Developer Preview is now available!
Version 2.0 is a major rewrite of the renderer to enable huge worlds made of dynamic 3D Gaussian Splats. It's a complete solution for creating, streaming, and rendering huge 3DGS worlds on the web on any device. It is mostly backward compatible with with Spark 0.1.*.
Read about all the New Features in 2.0, learn how to migrate in our 1.0 → 2.0 Migration Guide, and get started quick with our Level-of-Detail system.
New Spark 2.0 examples have been added, including huge streaming LoD worlds and streaming multiple simultaneous LoD worlds.
- Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects
- Portable: Works across almost all devices, targeting 98%+ WebGL2 support
- Renders fast even on low-powered mobile devices
- Render multiple splat objects together with correct sorting
- Most major splat file formats supported including: .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT, .SOG
- Render multiple viewpoints simultaneously
- Fully dynamic: each splat can be transformed and edited for animation
- Real-time splat color editing, displacement, and skeletal animation
- Shader graph system to dynamically create/edit splats on the GPU
Check out all the examples
Copy the following code into an index.html file.
<style> body {margin: 0;} </style> <script type="importmap"> { "imports": { "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.178.0/three.module.js", "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.10/spark.module.js" } } </script> <script type="module"> import * as THREE from "three"; import { SplatMesh } from "@sparkjsdev/spark"; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement) const splatURL = "https://sparkjs.dev/assets/splats/butterfly.spz"; const butterfly = new SplatMesh({ url: splatURL }); butterfly.quaternion.set(1, 0, 0, 0); butterfly.position.set(0, 0, -3); scene.add(butterfly); renderer.setAnimationLoop(function animate(time) { renderer.render(scene, camera); butterfly.rotation.y += 0.01; }); </script>Remix the glitch starter template
<script type="importmap"> { "imports": { "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.178.0/three.module.js", "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.9/spark.module.js" } } </script>npm install @sparkjsdev/sparkInstall Rust if it's not already installed in your machine.
Next, build Spark by running:
npm install npm run build This will first build the Rust Wasm component (can be invoked via npm run build:wasm), then Spark itself (npm run build).
The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command:
npm run assets:download Once you've built Spark and optionally downloaded the assets, you can now run the examples:
npm start This will run a dev server by default at http://localhost:8080/. Check the console log output to see if yours is served on a different port.
First try cleaning all the build files and re-building everything:
npm run clean npm install npm run build There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
npm run assets:clean npm run assets:download To ignore the dist directory and prevent accidental commits and merge conflicts
git update-index --assume-unchanged dist/* To revert and be able to commit into to the dist directory again:
git update-index --no-assume-unchanged dist/* To list ignored files in case of need to troubleshoot
git ls-files -v | grep '^[a-z]' | cut -c3- Install Mkdocs Material
pip install mkdocs-material If you hit an externally managed environment error on macOS and if you installed python via brew try:
brew install mkdocs-material Edit markdown in /docs directory
npm run docs Build the static site and docs in a site directory.
npm run site:build You can run any static server in the site directory but for convenience you can run
npm run site:serve The following command will generate a static site from the docs directory and push it to the repo that hosts the site via gh-pages
npm run site:deploy To compress a splat to spz run
npm run assets:compress <file or URL to ply>