Flexible, minimal, data-oriented ECS library for Typescript
game gamedev functional game-engine high-performance game-development ecs particles entitycomponentsystem
- Updated
Dec 6, 2025 - TypeScript
Flexible, minimal, data-oriented ECS library for Typescript
A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
🐦🐦🐦 A simple, but powerful ECS written in TypeScript.
Open-source browser-based battle system engine for Heroes of Might and Magic III
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