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@EpicGames @canonical @ddterm @tdslite @madturks

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xmkg/README.md

About Me

I write systems software—currently virtualization tooling at Canonical. Co-wrote a book on CMake, once built a DPI engine that ran under a microsecond, and I'm building an MMORPG with UE5 in my free time.

Interests

RPGs, homebrewing, gravel cycling, and tinkering with an indie MMORPG.

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  1. canonical/multipass canonical/multipass Public

    Multipass orchestrates virtual Ubuntu instances

    C++ 9k 775

  2. tdslite/tdslite tdslite/tdslite Public

    Lightweight, platform independent, embedded-ready Microsoft SQL Server (MSSQL) Connector written in pure C++11 that can work with just 2kB of SRAM!

    C++ 20 3

  3. PacktPublishing/CMake-Best-Practices PacktPublishing/CMake-Best-Practices Public

    CMake Best Practices, by Packt Publishing

    CMake 215 52

  4. madturks/nexus madturks/nexus Public

    QUIC-based game networking sockets

    C++ 1

  5. hadouken hadouken Public

    C/C++ Project Development Environment (boilerplate)

    CMake 33 6

  6. kol-projects-index kol-projects-index Public

    This is a curative list of projects I've developed in the past for a MMORPG game named Knight OnLine.

    19 5