How to install instruction. Created By XxFri3ndlyxX
- First you need a serrver that has at least the basic scripts and their requirements.
### [ESSENTIALS] ### start mysql-async start essentialmode start esplugin_mysql start es_extended start async start es_ui start es_admin2 start esx_kashacters start esx_identity start skinchanger start esx_skin start instance start esx_datastore start esx_addonaccount start esx_addoninventory start cron start esx_menu_default start esx_menu_list start esx_menu_dialog start esx_license start esx_billing start esx_society start esx_policejob start esx_ambulancejob start esx_vehicleshop Then
- Download the resource - Rename the resource to esx_kashacters - import the sql file in your database - Go to *essentialmode\client\main.lua* and edit/comment the code.
--[[Citizen.CreateThread(function() while true do Citizen.Wait(0) if NetworkIsSessionStarted() then TriggerServerEvent('es:firstJoinProper') TriggerEvent('es:allowedToSpawn') return end end end)]]-- - To fix the inventory not showing after death. Quick fix you can do. In es_extended Look for
-- Menu interactions Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not isDead and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then ESX.ShowInventory() end end end) and change it to
-- Menu interactions Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then ESX.ShowInventory() end end end) -I know this is not the best solution. But i don't have time to fix this the proper way. Use this quick fix or fix it properly on your own. I's something to do with isdead not being trigged properly. Also you can do the same to other menu that don't work by removing the and not isDead
- Now we edit the table and add all our identifier to make sure our character loads.
- Edit the code in esx_kashacters\server\main.lua
local IdentifierTables = { {table = "addon_account_data", column = "owner"}, {table = "addon_inventory_items", column = "owner"}, {table = "billing", column = "identifier"}, {table = "characters", column = "identifier"}, {table = "datastore_data", column = "owner"}, {table = "owned_vehicles", column = "owner"}, {table = "rented_vehicles", column = "owner"}, {table = "society_moneywash", column = "identifier"}, {table = "users", column = "identifier"}, {table = "user_accounts", column = "identifier"}, {table = "user_inventory", column = "identifier"}, {table = "user_licenses", column = "owner"}, } To get your identifier. Do this query in your database
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'
and
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'
Credit @Xnubil for this query line
The table list provided is just an example. Yours may differ depending on what you install on your server.
Once You've done all that. add start esx_kashacters to your server.cfg
The Fix for the ambulance on the kashacter script is already implemented.
Now all you have to do is go to your ambulance script that is up to date and comment or delete
--[[ AddEventHandler('playerSpawned', function() IsDead = false if FirstSpawn then exports.spawnmanager:setAutoSpawn(false) -- disable respawn FirstSpawn = false ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead) if isDead and Config.AntiCombatLog then while not PlayerLoaded do Citizen.Wait(1000) end ESX.ShowNotification(_U('combatlog_message')) RemoveItemsAfterRPDeath() end end) end end) ]]-- Then add this
RegisterNetEvent('esx_ambulancejob:multicharacter') AddEventHandler('esx_ambulancejob:multicharacter', function() IsDead = false ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead) if isDead and Config.AntiCombatLog then ESX.ShowNotification(_U('combatlog_message')) RemoveItemsAfterRPDeath() end end) end) Then change this
function RespawnPed(ped, coords, heading) SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true) NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false) SetPlayerInvincible(ped, false) TriggerEvent('playerspawned', coords.x, coords.y, coords.z) ClearPedBloodDamage(ped) ESX.UI.Menu.CloseAll() end to
function RespawnPed(ped, coords, heading) SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true) NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false) SetPlayerInvincible(ped, false) TriggerEvent('esx_ambulancejob:multicharacter', coords.x, coords.y, coords.z) ClearPedBloodDamage(ped) ESX.UI.Menu.CloseAll() end If you do not do this last part once you repawn after death you will be frozen into place.
To fix The datastore duplicated entry download this https://github.com/XxFri3ndlyxX/esx_datastore
Or
Add this code to your server/main.lua
-- Fix was taken from this link -- -- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx -- AddEventHandler('esx:playerLoaded', function(source) local result = MySQL.Sync.fetchAll('SELECT * FROM datastore') for i=1, #result, 1 do local name = result[i].name local label = result[i].label local shared = result[i].shared local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', { ['@name'] = name }) if shared == 0 then table.insert(DataStoresIndex, name) DataStores[name] = {} for j=1, #result2, 1 do local storeName = result2[j].name local storeOwner = result2[j].owner local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data)) local dataStore = CreateDataStore(storeName, storeOwner, storeData) table.insert(DataStores[name], dataStore) end end end local _source = source local xPlayer = ESX.GetPlayerFromId(_source) local dataStores = {} for i=1, #DataStoresIndex, 1 do local name = DataStoresIndex[i] local dataStore = GetDataStore(name, xPlayer.identifier) if dataStore == nil then MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)', { ['@name'] = name, ['@owner'] = xPlayer.identifier, ['@data'] = '{}' }) dataStore = CreateDataStore(name, xPlayer.identifier, {}) table.insert(DataStores[name], dataStore) end table.insert(dataStores, dataStore) end xPlayer.set('dataStores', dataStores) end) Pay ATTENTION: You have to call the resource 'esx_kashacters' in order for the javascript to work!!!*
What this script does it manipulates ESX for loading characters So when you are choosing your character it changes your steam id which is normally steam: to Char: this prevents ESX from loading another character because it is looking for you exact steamid. So when you choose your character it will change it from Char: to your normal steam id (steam:). When creating a new character it will spawn you without an exact steamid which creates a new database entry for your steamid
ESX Framework and KASH AND Onno204 for creating the resource. You can do whatever the f with it what you want but it is nice to give the main man credits ;)