Timeline for Reverse-engineering DOS game's data files
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 19, 2017 at 18:34 | history | tweeted | twitter.com/StackReverseEng/status/843531219501572100 | ||
| S Jan 1, 2017 at 21:56 | history | suggested | SDsolar | Added file-format tag | |
| Jan 1, 2017 at 18:20 | review | Suggested edits | |||
| S Jan 1, 2017 at 21:56 | |||||
| Dec 30, 2016 at 17:46 | review | Close votes | |||
| Dec 31, 2016 at 6:00 | |||||
| Dec 30, 2016 at 10:48 | comment | added | Jongware | If you look a bit closer at those files, you will find that Z#.EXE consists of mainly zeroes – a massive block of more than 1MB. The file you are probably more interested in is BMANIASW.CDF, as this contains at least the graphics (uncompressed), and probably the level designs and sounds as well. | |
| Dec 30, 2016 at 6:54 | review | First posts | |||
| Dec 30, 2016 at 9:11 | |||||
| Dec 30, 2016 at 6:53 | history | asked | André Borie | CC BY-SA 3.0 |