I would like to figure out the data format used by an old DOS game I used to play when I was a kid. That link includes a full download for all the files and it runs fine in DOSBox if you want to try it.
The game's main executable (once you run the installer) is Z#.EXE, which file identifies as "MS-DOS executable, COFF for MS-DOS, DJGPP go32 DOS extender". Binwalk returns nothing interesting besides a few copyright strings - by trying the -X option, it finds a ton of deflate streams which seem bogus. Strings however shows interesting stuff :
stub.h generated from stub.asm by djasm, on Sat Oct 5 20:49:01 1996 The STUB.EXE stub loader is Copyright (C) 1993-1995 DJ Delorie. ... $Id: stub.asm built 10/05/96 20:49:00 by djasm $ ... go32stub, v 2.00T ... O2C - v1.0 - RiCO/SPiRiT - Richard Spijkers ... popr0%d.vg2 popr1%d.vg2 popr2%d.vg2 popr3%d.vg2 popb0%d.vg2 popb1%d.vg2 popb2%d.vg2 popb3%d.vg2 popp0%d.vg2 popp1%d.vg2 popp2%d.vg2 popp3%d.vg2 r01.VG2 r02.VG2 r03.VG2 r04.VG2 r05.VG2 b01.VG2 b02.VG2 b03.VG2 b04.VG2 b05.VG2 p01.VG2 p02.VG2 p03.VG2 p04.VG2 p05.VG2 popg1%d.vg2 popg2%d.vg2 popg3%d.vg2 g01.VG2 g02.VG2 g03.VG2 r401.VG2 r401b.VG2 r402.VG2 r402b.VG2 r403.VG2 r403b.VG2 ... demodisk.vg2 stagecom.vg2 pop.vg2 cursor.vg2 energy.vg2 logo.vg2 readyr.vg2 readye.vg2 readya.vg2 readyd.vg2 readyy.vg2 ... Error loading Song PANG%02d.LV2 RAIN.SNG BOSS1.SNG Error loading level The combined level file is corrupt. ... BUBBLE.PCX PREVIEW1.PCX PREVIEW2.PCX PREVIEW3.PCX PREVIEW4.PCX PANG1.PCX VShI uLA9 BMBLEV BMBARS BMBIG BMGRAB PANG%02d.PCX ... GENERAL.SNG CREDITS.SNG ... TITLE.PCX error loading title screen (TITLE.PCX) ... BMANIASW.CDF ### the data file unable to locate data file BMANIASW.CDF. ... SPLIT.RAW GUN.RAW YEAH.RAW GROUP.RAW HSTUCK.RAW BONUS.RAW SPLITTER.RAW TICK.RAW CLOCK.RAW OHYEAH.RAW BOSSHIT.RAW LAUGH.RAW TRUMPET.RAW YBIRD.RAW MENUMOVE.RAW MENUHIT.RAW SCORE.RAW BMANIA.PAL ... Cannot open CF file. Unable to locate combined file: abnormal program termination. Unable to read from combined file. ... man%d.vg2 arrow.vg2 0,1,2,3,4 harp%d.vg2 guna0.vg2 gunb0.vg2 gunc0.vg2 manh%d.vg2 man0.vg2 man4.vg2 manhitg.vg2 manf0.vg2 manf1.vg2 manf2.vg2 manf3.vg2 0,1,2,3 manc%d.vg2 shield.vg2 mans4.vg2 ... rhinoh1.vg2 rhinoh2.vg2 rhinoh3.vg2 rhino1.vg2 rhino2.vg2 rhino3.vg2 rhino4.vg2 rhino5.vg2 The first few suggest that DJGPP was used to compile the file, and then a ton of what looks like filenames follow, with some error strings as well as a reference to BMANIASW.CDF which is either the game's actual data/asset file. The full strings output is here.
On the data file, binwalk finds nothing besides LZMA streams which again seem like false positives. Strings shows very repetitive patterns as well as totally random onee, plus more filenames at the end of the file, so it looks like there is both uncompressed data as well as compressed. The full strings output is here.
Does anyone recognize this type of compression, or could hint at which tools to try next?