GetAsyncKeyState is likely not the way to go here: the real way to make a text editor type control is to instead handle the WM_KEYDOWN and WM_CHAR messages. Windows will send these to your WndProc when your HWND has focus. This is the technique used by the Windows EDIT and RichEdit controls.
Use WM_KEYDOWN to handle the non-character keys - like arrows (VK_LEFT, VK_RIGHT), page up and so on; and use WM_CHAR for text characters. WM_KEYDOWN tells you the key pressed using a VK_ value, and doesn't take shift state into account; while WM_CHAR does take shift state, so gives you 'A' vs 'a' or '1' vs '!' as appropriate. (Note that you have to have TranslateMessage in your messsage loop for this to happen.)
Having said all that, an even easier/better thing to do is just use the existing Windows EDIT or RichEdit controls and let them do the work for you - there's rarely a good reason to reinvent the wheel - unless you're playing around for fun and learning Win32 perhaps. Writing a proper text editor is pretty complex; there's a lot of non-obvious stuff to consider, especially when you get into non-English text: you'd need to ensure it works correctly with right-to-left text (Arabic, Hebrew), works with IMEs which are used to enter Japanese and Chinese characters. And you have to ensure that your control is accessible to screenreaders so that users with visual impairments can still use the control. EDIT and RichEdit do all this for you.
The actual Notepad app, for example, is just a wrapper for an EDIT control; while WordPad just wraps a RichEdit control; both let the control do all the hard work, and just add the extra UI and file save/load functionality on top.