Linked Questions

2 votes
2 answers
5k views

Possible Duplicate: “Bitmap too large to be uploaded into a texture” I am taking a picture using the camera, then I am saving the picture on the sdcard, then using Bitmap bm = BitmapFactory....
FabianCook's user avatar
  • 20.6k
0 votes
1 answer
100 views

Problem I have a fragment that basically has a scrollview with an image view showed at full screen (look down for layout). If the image loaded for the ImageView is too tall (over 2000 pixel) the ...
Link 88's user avatar
  • 563
272 votes
24 answers
482k views

How to get a Bitmap object from an Uri (if I succeed to store it in /data/data/MYFOLDER/myimage.png or file///data/data/MYFOLDER/myimage.png) to use it in my application? Does anyone have an idea on ...
ilredelweb's user avatar
  • 3,131
47 votes
4 answers
29k views

I'm trying to enable hw acceleration in Honeycomb, and display some Bitmaps on Canvas. All works fine, but for large bitmaps (>2048 in one dimension), I get error in log: OpenGLRenderer: Bitmap too ...
Pointer Null's user avatar
  • 40.5k
15 votes
6 answers
28k views

I need to display original image in full screen in gallery form. For thumb it will be work perfectly and when I try to display that image in full screen with original source it will not be able to ...
Pratik's user avatar
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5 votes
10 answers
22k views

I have simple layout with ImageView <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android....
TrueCH's user avatar
  • 501
7 votes
4 answers
1k views

Android Studio 1.3 Hello, I have taken some pictures from my Nexus 5 phone. I would like to use one for as a header that is loaded into a imageview. However, I am not sure about the scaling and ...
ant2009's user avatar
  • 22.7k
2 votes
1 answer
3k views

I've made an application which has a big background. It runs perfectly on a Nexus 7, but on my Galaxy Nexus the background is gone and gives in the logcat the error: Bitmap too large to be uploaded ...
Marc's user avatar
  • 1,194
2 votes
2 answers
7k views

I have overwritten onDragShadow for a DragShadowBuilder like so @Override public void onDrawShadow(Canvas canvas) { super.onDrawShadow(canvas); Bitmap bitmap = InGameActivity....
Ogen's user avatar
  • 6,729
1 vote
1 answer
3k views

on some devices, it seems the images in Bitmap form are too big for the ImageView which is going to house them. Images will be obtained by the camera and the web. They will be shown 1 at a time in ...
Fallenreaper's user avatar
  • 10.8k
1 vote
2 answers
2k views

I have to draw a line on the map. Due to the requirement of special line effects, I had to create a separate bitmap and draw lines on that bitmap, using a temporary canvas. Now When it completes ...
user1294668's user avatar
2 votes
2 answers
765 views

I have a 1080x1920px image that I want to use as background image in my app. On my Galaxy S6 it works fine, but as I go down to a smaller screen size (S4 i.e) I receive this: W/OpenGLRenderer﹕ ...
Knut's user avatar
  • 107
1 vote
3 answers
954 views

I have an application that needs to display full screen image, i get images from drawable folder and they are like 150-250 kb but it still crashes and gives OutOfMemory error. Not of course very first ...
yahya's user avatar
  • 4,860
0 votes
2 answers
2k views

I am working on a very simple app that shows one jpg, which is scrollable on vertical axis. I would like this image to be very large(20000x1000 px), however, when I try to run the app on my device, it ...
Jay Smith's user avatar
3 votes
2 answers
1k views

I'm taking a photo using the take photo intent and saving it to disk. This function returns the image file that is passed to the Take Photo Intent. Later I read the image file using this path. ...
bodagetta's user avatar
  • 834

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