Linked Questions
23 questions linked to/from "Bitmap too large to be uploaded into a texture"
2 votes
2 answers
5k views
Bitmap to large [duplicate]
Possible Duplicate: “Bitmap too large to be uploaded into a texture” I am taking a picture using the camera, then I am saving the picture on the sdcard, then using Bitmap bm = BitmapFactory....
0 votes
1 answer
100 views
Error when rendering Images too tall (blank page) [duplicate]
Problem I have a fragment that basically has a scrollview with an image view showed at full screen (look down for layout). If the image loaded for the ImageView is too tall (over 2000 pixel) the ...
272 votes
24 answers
482k views
How to get Bitmap from an Uri?
How to get a Bitmap object from an Uri (if I succeed to store it in /data/data/MYFOLDER/myimage.png or file///data/data/MYFOLDER/myimage.png) to use it in my application? Does anyone have an idea on ...
47 votes
4 answers
29k views
HW accelerated activity - how to get OpenGL texture size limit?
I'm trying to enable hw acceleration in Honeycomb, and display some Bitmaps on Canvas. All works fine, but for large bitmaps (>2048 in one dimension), I get error in log: OpenGLRenderer: Bitmap too ...
15 votes
6 answers
28k views
Prevent bitmap too large to be uploaded into a texture android
I need to display original image in full screen in gallery form. For thumb it will be work perfectly and when I try to display that image in full screen with original source it will not be able to ...
5 votes
10 answers
22k views
Glide cannot load image
I have simple layout with ImageView <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android....
7 votes
4 answers
1k views
Scaling images to different drawable folders taken from my phone to be used as header image
Android Studio 1.3 Hello, I have taken some pictures from my Nexus 5 phone. I would like to use one for as a header that is loaded into a imageview. However, I am not sure about the scaling and ...
2 votes
1 answer
3k views
Bitmap too large to be uploaded into a texture after scaling it down
I've made an application which has a big background. It runs perfectly on a Nexus 7, but on my Galaxy Nexus the background is gone and gives in the logcat the error: Bitmap too large to be uploaded ...
2 votes
2 answers
7k views
canvas.drawBitmap is not drawing anything
I have overwritten onDragShadow for a DragShadowBuilder like so @Override public void onDrawShadow(Canvas canvas) { super.onDrawShadow(canvas); Bitmap bitmap = InGameActivity....
1 vote
1 answer
3k views
is there a BitmapFactory resolution to fix "Bitmap too Large to be uploaded into a texture"?
on some devices, it seems the images in Bitmap form are too big for the ImageView which is going to house them. Images will be obtained by the camera and the web. They will be shown 1 at a time in ...
1 vote
2 answers
2k views
Canvas.drawbitmap not working
I have to draw a line on the map. Due to the requirement of special line effects, I had to create a separate bitmap and draw lines on that bitmap, using a temporary canvas. Now When it completes ...
2 votes
2 answers
765 views
Bitmap too large
I have a 1080x1920px image that I want to use as background image in my app. On my Galaxy S6 it works fine, but as I go down to a smaller screen size (S4 i.e) I receive this: W/OpenGLRenderer﹕ ...
1 vote
3 answers
954 views
Universal Image Loader OOM while loading image from drawable folder?
I have an application that needs to display full screen image, i get images from drawable folder and they are like 150-250 kb but it still crashes and gives OutOfMemory error. Not of course very first ...
0 votes
2 answers
2k views
Image scrolling app - bitmap too large to be uploaded into a texture
I am working on a very simple app that shows one jpg, which is scrollable on vertical axis. I would like this image to be very large(20000x1000 px), however, when I try to run the app on my device, it ...
3 votes
2 answers
1k views
Path for Camera Image File is null on Samsung Galaxy S5
I'm taking a photo using the take photo intent and saving it to disk. This function returns the image file that is passed to the Take Photo Intent. Later I read the image file using this path. ...