Works
Applications, technical articles, presentations, and work experience.
Unity VR Game Development Project (Tech Lead / Architect)
Serving as Tech Lead / Senior Architect on a Unity (C#) VR game development project. Responsible for architecture design, technology selection, CI/CD pipeline construction, and code review workflows
Tech Lead / Architect
Virtual Cast - Real-time Server Development
Backend engineer at Virtual Cast, Inc., responsible for developing and maintaining real-time servers and infrastructure. Leading MagicOnion/gRPC-based server development and Google Cloud infrastructure
Backend Engineer
MagicOnion Server Performance Investigation and .NET Update Performance Improvements
Presentation on MagicOnion server performance analysis through load testing and improvements achieved by .NET version updates
Understanding Path Tracing with GLSL
Technical article and presentation on understanding path tracing principles using GLSL
MiMiClip
An application for easily creating avatar short videos and performing motion capture
Cloud Gaming PC on GCP with Quest2 + VirtualDesktop for VR Gaming
Technical article on setting up a cloud gaming PC with GPU on Google Cloud and playing VR games via Quest2 and VirtualDesktop
REALITY Internship - VR REALITY PoC Development
Developed a Proof of Concept for VR version of REALITY during an internship at REALITY, Inc. Featured in MoguLive media coverage
Intern Engineer
Hatena Remote Internship - GigaViewer Feature Development
Participated in Hatena Remote Internship 2021, developing and shipping fan letter and episode comment features for the GigaViewer manga reader
Intern Engineer
Media Platform
Self-hosted media platform integrating portfolio, blog, Shader sandbox, and more