🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
- Updated
Mar 24, 2026 - C++
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.
C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang
A horror engine for a horror game.
Simple example of rendering graphics pipelines with Slangpy.
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:Slang category for AI2001, containing Slang programming language datasets
📚️ A repository for showcasing my knowledge of the Slang programming language, and continuing to learn the language.
A Vulkan ray tracing framework written in C++
🌳️🌐️#️⃣️ The Bliss Browser Slang language support module, allowing Slang programs to be written in and ran within the browser.
Slang shader compiler builds for Android
Vim syntax files for SLANG Shading Language
Research renderer for real-time SDF data, built with C++ and Vulkan. Focuses on occlusion optimizations and mesh shaders as part of a Master's degree project.
⌨️ The Slang programming language IDE submodule for SNU Programming Tools (2D Mode)
Open source 3 or more dimensional graphics math in Slang shaders. X E.
Some voxel ray-tracing experiments with Rust, Vulkan, and Slang
Lightweight, modular, and extensible Python library for preprocessing tweet-like texts written in Bahasa Indonesia.
RisShaderToolkit is C# library that allows compiling Slang shaders to various other formats.
🏝️ Elevate your Windows experience with WinIsland, the smart hub that enhances productivity and simplifies file management on a single screen.
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