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WYAddCoinAnimation

Produce some coins and then gather coins into a point

demo


how to use:

  1. drag the directory AddCoinView into your project.
  2. add header
 #import "AddCoinAnimationManager.h" 
  1. use these code
@property (nonatomic, strong) AddCoinAnimationManager *addCoinAnimationManager; - (AddCoinAnimationManager *)addCoinAnimationManager { if(!_addCoinAnimationManager) { _addCoinAnimationManager = [[AddCoinAnimationManager alloc] init]; _addCoinAnimationManager.snapRect = CGRectMake(300, 0, 20, 20); _addCoinAnimationManager.displayRect = CGRectMake(0, 0, 300, 300); _addCoinAnimationManager.maxDisplayAmount = 20; _addCoinAnimationManager.delegate = self; _addCoinAnimationManager.associatedView = self.view; } return _addCoinAnimationManager; } 
  1. produce coins:
 [self.addCoinAnimationManager addCoins:10; 
  1. gather coins to a point and dismiss
 [self.addCoinAnimationManager popCoins:10]; 
  1. Or, you just want to remove them
 [self.addCoinAnimationManager removeCoins:10]; 
  1. hide or show all the coins
 [self.addCoinAnimationManager setCoinsHide:YES]; 
  1. Force to stop and remove all the coins
 [self.addCoinAnimationManager stop]; 

PS. Just download project and run the demo within.

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