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Mar 13, 2018 at 9:51 comment added Bas It.. depends. I've now resorted to selecting, say, 40 vertices on either loop and doing a bridge edge loop. When it looks sort of okay, I keep them, and move on to the next 40. When they're wonky, I undo and skip those vertices. After I'm done, I look at the holes that are left and either select fewer vertices to do a bridge, or just select three vertices and do a Fill, basically creating polygons by hand. I've had to subdivide some edges to make some of the polygons not so crazy wide and skewed. It wasn't ideal, but I suppose the best I could get with this weird geometry.
Mar 12, 2018 at 19:56 comment added Haunt_House @Bas That's bad. Does it also happen when you do only part of the loop, a quarter maybe?
Mar 12, 2018 at 17:51 comment added Bas Alas, when I put the two edge loops on roughly the same plane, I still get the same weird criss-crossed edges. I'm going to try to do this in pieces now, see if that works.
Mar 12, 2018 at 16:22 history edited Haunt_House CC BY-SA 3.0
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Mar 12, 2018 at 16:10 history answered Haunt_House CC BY-SA 3.0