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Oct 8, 2018 at 7:21 comment added batFINGER Oh and "somewhere between init and complete" could also be the second.
Oct 8, 2018 at 7:13 comment added batFINGER Another is to create your own render operator that calls the old one.
Oct 8, 2018 at 7:09 comment added morph3us I would like to automatically save still images and rename the output (e.g. scene = scene name, cam = cam name, etc.) There are 3 different cases: 1. Still Image 2. Animation - Output as movie file 3. Animation - Output as image sequence I couldnt just check the output file type because of case 3. I couldnt check the timeline length, too, one could also render one still frame from an animation. Also, first rendering an image sequence and renaming when finished is bad, as they wouldnt be renamed at all if the PC gets stuck somewhere in between. But thanks for the suggestion!
Oct 2, 2018 at 11:32 comment added batFINGER Sorry bum steer the render operator isn't added to wm's operators collection. Once apon a time could get all operator classes from bpy.types, appears no longer the case. One way is to look at the other render handlers. More than one render between render init and complete suggests animation. blender.stackexchange.com/a/62870/15543
Oct 2, 2018 at 10:56 comment added morph3us Thanks for the pointer! I do not fully understand what you are saying, although I have been trying to figure it out for the past 3 hours, but I hope I will eventually get behind it!
Oct 1, 2018 at 16:44 comment added batFINGER bpy.ops.foo.bar is not an instance of nor the operator class. Have a look at context.active_operator or in the window managers operators collection.
Sep 30, 2018 at 13:09 history edited Ray Mairlot CC BY-SA 4.0
formatting, tags
Sep 30, 2018 at 9:35 review First posts
Sep 30, 2018 at 11:53
Sep 30, 2018 at 9:31 history asked morph3us CC BY-SA 4.0