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- $\begingroup$ I see. I added a third picture of my alternative solution of what I'm trying to do. I would like to build a solid hull from the edge loop on the left. Just dragging the edges also works and I can cut it in the end. But the resulting mesh is very rough and only has a very limited amount of faces. I'm not sure whether there is a solution to get this done in a better manner. It looks a bit weird. $\endgroup$Norbert– Norbert2019-01-17 13:14:45 +00:00Commented Jan 17, 2019 at 13:14
- $\begingroup$ But your model looks very complicate, with a lot of lines and trying to work with that is very complicated (maybe you noticed that), can you share your reference image please? $\endgroup$Jorge Manuel Bello– Jorge Manuel Bello2019-01-17 13:23:07 +00:00Commented Jan 17, 2019 at 13:23
- $\begingroup$ Yes, the model is pretty complex. It results from a photogrammetry of a face. What do you mean by "reference image"? $\endgroup$Norbert– Norbert2019-01-17 15:03:55 +00:00Commented Jan 17, 2019 at 15:03
- $\begingroup$ en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Background_Images $\endgroup$Jorge Manuel Bello– Jorge Manuel Bello2019-01-17 17:37:37 +00:00Commented Jan 17, 2019 at 17:37
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