Timeline for Alternative to dupliframes in 2.8?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 8, 2020 at 5:53 | comment | added | Mentalist | I'll just add that for anyone wanting to commit mesh deformations, creating a new object at each frame position, it can by done with a python script. | |
| Apr 11, 2019 at 12:07 | comment | added | ligazetom | There are a lot of quirks though, I mean ...first dupliverts are not working with single vert, or at least array modifier doesn't and you cannot hide the original object which sucks. You are still creating real object with array using planes (I know it is a lot less than actual object you want to instance but anyway)...there is really not the best solution to this yet. Animation nodes at least provide great control over everything | |
| Apr 11, 2019 at 11:36 | comment | added | ligazetom | Yes I know, but plane is real. | |
| Apr 10, 2019 at 11:15 | comment | added | Serge L | Array is only for a plane, actual dupli-object will be a plane's child. AN's Instancer is also creating real object, replicating ALT-D behaviour. | |
| Apr 10, 2019 at 11:11 | comment | added | ligazetom | Yea, the thing is I really wanted to make instances, not more real objects, like array modifier does. | |
| Apr 9, 2019 at 20:10 | history | answered | Serge L | CC BY-SA 4.0 |