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- 1$\begingroup$ @Vladimir Is it possible you could show an example of such a picture with a "non flat glow" (a "physically accurate" fantasy glow)? I still think the compositor is the way to go, as you have the most control there.. $\endgroup$gandalf3– gandalf32014-09-09 18:48:33 +00:00Commented Sep 9, 2014 at 18:48
- $\begingroup$ By "fantasy", I meant a glow that does not exist in the real world (Cegaton's example is a glow that occurs in real world, I think). By flat, I meant a glow that has depth like the image above in my post. The compositor deals with pixels. $\endgroup$Vladimir– Vladimir2014-09-09 18:57:29 +00:00Commented Sep 9, 2014 at 18:57
- $\begingroup$ @Gandalf3 And by "physically accurate" I meant the glow to have depth (not to be 2d, but 3d). I could just say "3d", but that's the word that came to my mind. The compositor, as we all know it, deals with images, which will make a glow that is out of perspective. That's why I posted the image above (the first one). $\endgroup$Vladimir– Vladimir2014-09-09 19:28:09 +00:00Commented Sep 9, 2014 at 19:28
- $\begingroup$ @Vladimir If by "3D blur" you mean a glow which gets smaller in the distance, even though the brightness of the light source remains the same, I'm not sure thats "psychically accurate" in terms of lens blooms.. $\endgroup$gandalf3– gandalf32014-09-09 19:54:32 +00:00Commented Sep 9, 2014 at 19:54
- $\begingroup$ Well, yeah but, what is some approach to create a glow effect other then composting (if there's any)? $\endgroup$Vladimir– Vladimir2014-09-09 20:06:32 +00:00Commented Sep 9, 2014 at 20:06
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