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Updated with where to find Face Orientation
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Xylvier
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Since you said you activated the "Face Orientation", i believe my suggestion was most likely not explanatory enough, sorry.

Here what i found:
enter image description here

So regarding the "Face Orientation", switched on here:
enter image description here
blueBlue is the outside side of a face, while red is the inside side of the face. That said, when we look at objects with the "Face Orientation" option on, normally all faces should be blue, except those parts where there is a hole and you can look into the object, where it should be all red.

Now your problem most likely came to be when you worked on the model and pressed some key-combinations while trying to use others. Blender has many key-mappings that are similar and it can therefor accidentally happen, while not in this mode you would not see a change instantly either.

So now to the solution:

  1. Select the object, then go in edit mode pressing Tab
  2. Press A to select all elements, it does not matter which mode you are in, be it vertices, edges or faces
  3. Either press Alt+N to open the "Normals" menu and select "Recalculate Outside" or use the direct shortcut Shift+N
    enter image description here

The result should look like this now:
enter image description here
Now we can deactivate the "Face Orientation" mode to see this:
enter image description here
You may need to iron out those vertices if you moved them to find the problem.

Should you have some faces that just don't want to turn the right way with this method, you can always select the corresponding face(s) and then press Alt+N to select "Flip".

From here on out i wish you a good time Blending.

Since you said you activated the "Face Orientation", i believe my suggestion was most likely not explanatory enough, sorry.

Here what i found:
enter image description here

So regarding the "Face Orientation", blue is the outside side of a face, while red is the inside side of the face. That said, when we look at objects with the "Face Orientation" option on, normally all faces should be blue, except those parts where there is a hole and you can look into the object, where it should be all red.

Now your problem most likely came to be when you worked on the model and pressed some key-combinations while trying to use others. Blender has many key-mappings that are similar and it can therefor accidentally happen, while not in this mode you would not see a change instantly either.

So now to the solution:

  1. Select the object, then go in edit mode pressing Tab
  2. Press A to select all elements, it does not matter which mode you are in, be it vertices, edges or faces
  3. Either press Alt+N to open the "Normals" menu and select "Recalculate Outside" or use the direct shortcut Shift+N
    enter image description here

The result should look like this now:
enter image description here
Now we can deactivate the "Face Orientation" mode to see this:
enter image description here
You may need to iron out those vertices if you moved them to find the problem.

Should you have some faces that just don't want to turn the right way with this method, you can always select the corresponding face(s) and then press Alt+N to select "Flip".

From here on out i wish you a good time Blending.

Since you said you activated the "Face Orientation", i believe my suggestion was most likely not explanatory enough, sorry.

Here what i found:
enter image description here

So regarding the "Face Orientation", switched on here:
enter image description here
Blue is the outside side of a face, while red is the inside side of the face. That said, when we look at objects with the "Face Orientation" option on, normally all faces should be blue, except those parts where there is a hole and you can look into the object, where it should be all red.

Now your problem most likely came to be when you worked on the model and pressed some key-combinations while trying to use others. Blender has many key-mappings that are similar and it can therefor accidentally happen, while not in this mode you would not see a change instantly either.

So now to the solution:

  1. Select the object, then go in edit mode pressing Tab
  2. Press A to select all elements, it does not matter which mode you are in, be it vertices, edges or faces
  3. Either press Alt+N to open the "Normals" menu and select "Recalculate Outside" or use the direct shortcut Shift+N
    enter image description here

The result should look like this now:
enter image description here
Now we can deactivate the "Face Orientation" mode to see this:
enter image description here
You may need to iron out those vertices if you moved them to find the problem.

Should you have some faces that just don't want to turn the right way with this method, you can always select the corresponding face(s) and then press Alt+N to select "Flip".

From here on out i wish you a good time Blending.

Source Link
Xylvier
  • 4.9k
  • 1
  • 14
  • 27

Since you said you activated the "Face Orientation", i believe my suggestion was most likely not explanatory enough, sorry.

Here what i found:
enter image description here

So regarding the "Face Orientation", blue is the outside side of a face, while red is the inside side of the face. That said, when we look at objects with the "Face Orientation" option on, normally all faces should be blue, except those parts where there is a hole and you can look into the object, where it should be all red.

Now your problem most likely came to be when you worked on the model and pressed some key-combinations while trying to use others. Blender has many key-mappings that are similar and it can therefor accidentally happen, while not in this mode you would not see a change instantly either.

So now to the solution:

  1. Select the object, then go in edit mode pressing Tab
  2. Press A to select all elements, it does not matter which mode you are in, be it vertices, edges or faces
  3. Either press Alt+N to open the "Normals" menu and select "Recalculate Outside" or use the direct shortcut Shift+N
    enter image description here

The result should look like this now:
enter image description here
Now we can deactivate the "Face Orientation" mode to see this:
enter image description here
You may need to iron out those vertices if you moved them to find the problem.

Should you have some faces that just don't want to turn the right way with this method, you can always select the corresponding face(s) and then press Alt+N to select "Flip".

From here on out i wish you a good time Blending.