Timeline for How to make all polygons into triangles
Current License: CC BY-SA 4.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 5, 2021 at 16:17 | history | edited | Ray Mairlot | CC BY-SA 4.0 | deleted 57 characters in body |
| Nov 5, 2021 at 7:39 | history | edited | brockmann | CC BY-SA 4.0 | Blender 2.8+ update, new screenshot |
| S Jan 11, 2018 at 19:47 | history | edited | Ray Mairlot | CC BY-SA 3.0 | added visual for the two methods |
| S Jan 11, 2018 at 19:47 | history | suggested | aley | CC BY-SA 3.0 | added visual for the two methods |
| Jan 11, 2018 at 18:47 | review | Suggested edits | |||
| S Jan 11, 2018 at 19:47 | |||||
| Apr 13, 2017 at 12:57 | history | edited | CommunityBot | replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/ | |
| Nov 27, 2014 at 14:22 | comment | added | Leon Cheung | Another method would be: Mesh -> Clean up -> Split Non-Planar Faces, then set Max angle to 0. | |
| Nov 27, 2014 at 0:04 | comment | added | ideasman42 | edited answer explaining what poke-faces does, | |
| Nov 27, 2014 at 0:04 | history | edited | ideasman42 | CC BY-SA 3.0 | added 80 characters in body |
| Nov 26, 2014 at 23:50 | comment | added | nanofarad | @ideasman42 How does Poke Faces actually differ from triangulation? What else does it do? | |
| Nov 26, 2014 at 15:59 | history | edited | Ray Mairlot | CC BY-SA 3.0 | added ideasman42's suggestion from comments |
| Nov 26, 2014 at 15:52 | vote | accept | Yola | ||
| Nov 26, 2014 at 15:40 | comment | added | ideasman42 | One other method, Mesh -> Faces -> Poke Faces, maybe worth adding to answer. | |
| Nov 26, 2014 at 15:33 | history | answered | Ray Mairlot | CC BY-SA 3.0 |