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Nov 5, 2021 at 16:17 history edited Ray Mairlot CC BY-SA 4.0
deleted 57 characters in body
Nov 5, 2021 at 7:39 history edited brockmann CC BY-SA 4.0
Blender 2.8+ update, new screenshot
S Jan 11, 2018 at 19:47 history edited Ray Mairlot CC BY-SA 3.0
added visual for the two methods
S Jan 11, 2018 at 19:47 history suggested aley CC BY-SA 3.0
added visual for the two methods
Jan 11, 2018 at 18:47 review Suggested edits
S Jan 11, 2018 at 19:47
Apr 13, 2017 at 12:57 history edited CommunityBot
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Nov 27, 2014 at 14:22 comment added Leon Cheung Another method would be: Mesh -> Clean up -> Split Non-Planar Faces, then set Max angle to 0.
Nov 27, 2014 at 0:04 comment added ideasman42 edited answer explaining what poke-faces does,
Nov 27, 2014 at 0:04 history edited ideasman42 CC BY-SA 3.0
added 80 characters in body
Nov 26, 2014 at 23:50 comment added nanofarad @ideasman42 How does Poke Faces actually differ from triangulation? What else does it do?
Nov 26, 2014 at 15:59 history edited Ray Mairlot CC BY-SA 3.0
added ideasman42's suggestion from comments
Nov 26, 2014 at 15:52 vote accept Yola
Nov 26, 2014 at 15:40 comment added ideasman42 One other method, Mesh -> Faces -> Poke Faces, maybe worth adding to answer.
Nov 26, 2014 at 15:33 history answered Ray Mairlot CC BY-SA 3.0