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- $\begingroup$ did you have a reason to apply the Subdivision Surface modifier? You could do this with much less vertices $\endgroup$moonboots– moonboots2020-11-19 14:32:13 +00:00Commented Nov 19, 2020 at 14:32
- $\begingroup$ In the first place I did make it with low vertices without applying the SSM on any objects, as expected, it worked perfectly fine, but when I apply the SSM in my main object which is watch, It's starting the main problem, everything messed up even I added bevel. $\endgroup$user3607223– user36072232020-11-20 07:30:12 +00:00Commented Nov 20, 2020 at 7:30
- $\begingroup$ you need to make sure that the topology is good, which is not the case here, see some tutos about how to make holes in sphere or cylinder for example. Also, you don't need to apply the modifiers if you have no reason to, keeping the modifiers allows you to have lighter objects and to rework them easily $\endgroup$moonboots– moonboots2020-11-20 07:35:04 +00:00Commented Nov 20, 2020 at 7:35
- $\begingroup$ I've added an answer if it may help... $\endgroup$moonboots– moonboots2020-11-20 08:14:48 +00:00Commented Nov 20, 2020 at 8:14
- $\begingroup$ I really thankful for your response guys, it gives me an idea, I used my previous file within is low vertices and instead of boolean modifier I used shrinkwrap modifier and I make sure my topology are in properly and it work here my link here my link .1drv.ms/f/s!ApiOe8e0EXz05Xza8mqMz0SXG2mo $\endgroup$user3607223– user36072232020-11-20 11:46:15 +00:00Commented Nov 20, 2020 at 11:46
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