Skip to main content
9 events
when toggle format what by license comment
Apr 14, 2021 at 17:38 answer added batFINGER timeline score: 3
Apr 14, 2021 at 7:33 answer added David timeline score: 1
Apr 13, 2021 at 13:56 comment added David When I ran the code to slice the original model into 0.1mm slices then repeated as 0.01mm slices the second recursion was well under 1 second (effectively the first slice indexes everything so the vertex count is much lower), so I think managing it that way is likely to work reasonably well. Successively halving the model is likely to be even faster. I will just need to map it back to the original vertices, but if I set the object origin to match the same world origin for original and sliced model and just move the slices to a different layer that shouldn't be too challanging either.
Apr 13, 2021 at 13:38 comment added batFINGER Sped up the boolean slicer by replacing the apply modifier operator with evaluated mesh, and used FAST type in boolean modifier. Still goes horrible when a boolean goes horrible. If I understand last comment could use bisect akin to blender.stackexchange.com/questions/121119/… to instead make a series of edge rings.... re last comment maybe the case, can depend on how much faster the C code is than the python used to make more efficient. Any way best way to find out is get coding..
Apr 13, 2021 at 13:33 comment added David Thanks, I'll experiment a bit more. One of the sublinks: blender.stackexchange.com/questions/118884/… took 30sec to slice a model with 80k faces into ~700 slices, but fundamentally I only want the vertex loop of the edge it creates so I need an efficient way to not get the rest of the data. It should also be much more efficient to sort and index the bmesh along the normal of the slicing plane once beforehand so you only access the edges crossing the slice whereas I suspect bisect deals with them fresh every time.
Apr 13, 2021 at 9:46 comment added batFINGER Related blender.stackexchange.com/questions/195053/… & a slicing and dicing script blender.stackexchange.com/a/133136/15543 Added first link since 100K slices, depending on model dimension, is going to both be slow, and push blenders tolerance. Creating 100K b&w renders may be a quicker way.
Apr 13, 2021 at 9:45 history edited David CC BY-SA 4.0
edited title
Apr 13, 2021 at 9:25 history edited David CC BY-SA 4.0
added 168 characters in body
Apr 13, 2021 at 9:05 history asked David CC BY-SA 4.0