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Apr 30, 2021 at 4:21 answer added PJ3D timeline score: 1
Apr 30, 2021 at 4:11 comment added PJ3D Thanks Chris, was trying to overcome shortcomings in Cycles for transmission which doesnt render well unless you give it thousands of passes. I wanted both reflection and refraction to make it look real. I understand now that BSDF outputs are not the same as color outputs which is why above didn't work. I have worked out a not great workaround but passable for now. Maybe transmission will be better in Cycles X. Will post my workaround as an answer.
Apr 24, 2021 at 19:00 comment added Christopher Bennett Sorry, could you elaborate on what you're trying to accomplish? Like, what is the final result you're looking for. Do you want shiny glass with a green tint?
Apr 23, 2021 at 19:03 comment added Gorgious @PJ3D It works, but only with Eevee or in Mat Preview : i.sstatic.net/e55s5.png It's very dependant on the HDRI though
Apr 23, 2021 at 10:54 comment added Chris whenever a connection is red, you did something wrong. So you mixed up types. e.g.mixed color with a shader. A color is not the same type as a shader. Like Float is not the same type as integer. Although Blender might allow to plug a float in an integer (sometimes). Maybe you should watch first some shader nodes tutorials (just search in google for "blender shader nodes tutorial" - you will find lot's of them, to get a basic understanding.
Apr 23, 2021 at 8:23 comment added PJ3D Founder a Shader to RGB converter node in Eeevee and tried that too but no change.
Apr 23, 2021 at 8:21 history edited PJ3D CC BY-SA 4.0
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Apr 23, 2021 at 8:07 history edited PJ3D CC BY-SA 4.0
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Apr 23, 2021 at 8:01 history asked PJ3D CC BY-SA 4.0