Timeline for Where is the transparency and mirror setting in blender 2.9?
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 4, 2021 at 16:19 | vote | accept | Evan Kareem | ||
| Aug 4, 2021 at 15:28 | answer | added | James | timeline score: 1 | |
| Aug 4, 2021 at 15:21 | comment | added | James | Okay see my answer | |
| Aug 4, 2021 at 14:08 | comment | added | Evan Kareem | Yes I am trying to make a glass box. | |
| Aug 4, 2021 at 13:44 | comment | added | James | What are you producing this for, you making a glass box? etc... The number of bounces for a light ray has through a transparent object is defined by the number of transparent bounces in the light paths section of the Cycles rendering area, whilst the transparency of a material is set via the alpha within the material editor of the principled shader. However there are better ways to produce a glass like effect in blender, as such a little more clarity would be appreciated | |
| Aug 4, 2021 at 13:05 | history | asked | Evan Kareem | CC BY-SA 4.0 |