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when toggle format what by license comment
Sep 23, 2021 at 3:07 review Close votes
Sep 23, 2021 at 11:03
Sep 18, 2021 at 20:42 comment added Mike I think that did it, thanks!
Sep 18, 2021 at 20:21 comment added jachym michal @Emir is right :) 0 specular means 0% reflectivity no matter the roughness :)
Sep 18, 2021 at 19:48 comment added Emir From the image, i think you need more specular than zero. Roughness controls the how sharp or diffuse a reflection is. Specular controls the intensity of the reflection.
Sep 18, 2021 at 18:56 comment added Mike I shouldn't have to do that. I've made other objects with roughness maps that was able to show up just by plugging them into the material.
Sep 18, 2021 at 17:58 comment added FFeller Try to add a multiply math function between the shader and the texture and increase its value.
Sep 18, 2021 at 17:41 comment added Mike here you go dropbox.com/s/lcvsk8g3vlvn092/Steam%20Shovel3.zip?dl=0
Sep 18, 2021 at 17:41 history edited Mike CC BY-SA 4.0
added 86 characters in body
Sep 18, 2021 at 7:52 review Close votes
Sep 18, 2021 at 10:24
Sep 18, 2021 at 7:36 comment added Chris and don't forget to do file->external data-> pack resources before
Sep 18, 2021 at 5:30 comment added moonboots hello, maybe share your file: pasteall.org/blend
Sep 18, 2021 at 4:43 history asked Mike CC BY-SA 4.0