Timeline for Roughness map not effecting surface at all
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 23, 2021 at 3:07 | review | Close votes | |||
| Sep 23, 2021 at 11:03 | |||||
| Sep 18, 2021 at 20:42 | comment | added | Mike | I think that did it, thanks! | |
| Sep 18, 2021 at 20:21 | comment | added | jachym michal | @Emir is right :) 0 specular means 0% reflectivity no matter the roughness :) | |
| Sep 18, 2021 at 19:48 | comment | added | Emir | From the image, i think you need more specular than zero. Roughness controls the how sharp or diffuse a reflection is. Specular controls the intensity of the reflection. | |
| Sep 18, 2021 at 18:56 | comment | added | Mike | I shouldn't have to do that. I've made other objects with roughness maps that was able to show up just by plugging them into the material. | |
| Sep 18, 2021 at 17:58 | comment | added | FFeller | Try to add a multiply math function between the shader and the texture and increase its value. | |
| Sep 18, 2021 at 17:41 | comment | added | Mike | here you go dropbox.com/s/lcvsk8g3vlvn092/Steam%20Shovel3.zip?dl=0 | |
| Sep 18, 2021 at 17:41 | history | edited | Mike | CC BY-SA 4.0 | added 86 characters in body |
| Sep 18, 2021 at 7:52 | review | Close votes | |||
| Sep 18, 2021 at 10:24 | |||||
| Sep 18, 2021 at 7:36 | comment | added | Chris | and don't forget to do file->external data-> pack resources before | |
| Sep 18, 2021 at 5:30 | comment | added | moonboots | hello, maybe share your file: pasteall.org/blend | |
| Sep 18, 2021 at 4:43 | history | asked | Mike | CC BY-SA 4.0 |