Timeline for How to create an Eevee-only light?
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 20, 2021 at 16:03 | comment | added | Bruno | indeed, in which case you would hopefully have to switch to @l0lock version. | |
| Dec 19, 2021 at 21:26 | comment | added | erjiang | This works! Although I am worried that it will break if/when Eevee adds supports for lighting nodes. | |
| Dec 19, 2021 at 21:26 | vote | accept | erjiang | ||
| Dec 16, 2021 at 22:23 | comment | added | Lauloque♦ | crystal clear now, thanks 😄 | |
| Dec 16, 2021 at 20:42 | history | edited | Bruno | CC BY-SA 4.0 | added 40 characters in body |
| Dec 16, 2021 at 20:38 | comment | added | Bruno | ok let me rephrase... and let me know if that's clearer! | |
| Dec 16, 2021 at 18:02 | comment | added | Lauloque♦ | That isn't what I understand when I read your first line :o | |
| Dec 16, 2021 at 15:52 | history | edited | Bruno | CC BY-SA 4.0 | added 2 characters in body |
| Dec 16, 2021 at 15:24 | comment | added | Bruno | This is Eevee only. The light is disabled in Cycles by disconnecting the Surface input of the Light Output node. | |
| Dec 16, 2021 at 15:01 | comment | added | Lauloque♦ | Nice trick. Though the OP need a light that works on eevee only, not cycles only. | |
| Dec 15, 2021 at 22:53 | history | edited | Bruno | CC BY-SA 4.0 | added 89 characters in body |
| Dec 15, 2021 at 22:43 | history | answered | Bruno | CC BY-SA 4.0 |