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  • $\begingroup$ Doesn't glsl code need to be compiled into blender at build time, rather that being added by a user at run time? Which would make it comparable to using C/C++ $\endgroup$ Commented Aug 27, 2013 at 2:06
  • $\begingroup$ @sambler I first discovered GLSL here blender.stackexchange.com/questions/1335/… (linked .blend file in the last line of the post). The results I had are shown here: blender.stackexchange.com/questions/2561/… the shader worked without compilation like a custom OSL shader. $\endgroup$ Commented Aug 27, 2013 at 6:24