Timeline for How can I better structure my node tree and make it easier for others to understand?
Current License: CC BY-SA 4.0
20 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 18, 2022 at 16:57 | comment | added | Marty Fouts | @quellenform That is not what I am doing. I am very clearly arguing that leniency is inappropriate in this instance because SE is not designed for discussion and this questions highlighted all the ways in which it fails as a discussion forum. I am telling you that it seems you are only speaking on your behalf and are not supported by the history of the community. You want to change SE but the lack of views and history suggest there is insignificant support for your desire. | |
| Jun 18, 2022 at 16:05 | comment | added | Markus von Broady | @MartyFouts you convinced me. Still, I'm not the only person that upvoted the question... | |
| Jun 18, 2022 at 16:00 | comment | added | Marty Fouts | SE is not for discussions. It’s not built to handle them. You’re trying to apply a hammer where a screwdriver is needed. We routinely close questions because they call for opinions or are too broad. This one is both. So no, complex topics requiring discussion and opinions don’t belong here and popularity is not a valid excuse. There are well established forums designed specifically for that purpose. We routinely remind people to use them. No broad opinion generating questions is the will of this community. | |
| Jun 18, 2022 at 15:25 | comment | added | quellenform♦ | @MartyFouts So what? If someone comes along with a topic that is worth discussing and similarly complex, he should still have the opportunity to start the discussion. You can then see what comes out of it anyway, whether the community is behind it and whether interest is aroused. It's not the rules that make a platform, it's the users! ...imho | |
| Jun 18, 2022 at 14:56 | comment | added | Marty Fouts | The "harm", such as it is, is that it establishes an example for people to use when they argue that other questions that are too broad should be exempt from the rules and that a large discussion spread over many answers, some of which is going to disappear if the chat bot removes the chat is ill suited for arriving at any sort of consensus. There are better suited forums for this sort of discussion. The longest answer here barely scratches the surface of what it takes to make diagrams readable. | |
| Jun 18, 2022 at 13:58 | comment | added | Markus von Broady | @MartyFouts I agree. I don't think there's harm by having a thread like this here, moreover, it got more upvotes than I expected (I myself upvoted everything). I wish this was divided to multiple shorter Q&A, though, I don't feel comfortable with the length of my answer. | |
| Jun 18, 2022 at 13:46 | comment | added | Marty Fouts | @MarkusvonBroady There is already a trend, seen in tutorials to compensate for the left to right drawing of nodes by stacking them rather than having them flow from left. But you support my point that this a subjective, not objective topic and so not suitable for SE. aside: drivers are biased by the side of the road they mainly drive on. It creates reflexes that are hard to overcome if they infrequently drive on the other side, including how they read traffic flow. Like language scanning it is a learned bias and not inate. | |
| Jun 18, 2022 at 10:17 | comment | added | Markus von Broady | @MartyFouts the left-to-right bias is embedded inside Blender. The inputs are on the left, the outputs are on the right. As I mentioned, the tree is actually evaluated from the right (from output). Either way, the horizontal > vertical bias is embedded into how nodes are designed, so I only think it's subjective how much you conform to that flow, but clearly a Blender user is not biased to perceive horizontal flow as a priority over vertical flow. As an analogy, a continent driver is not biased to the right side of the road, but the traffic rules creators are. | |
| Jun 18, 2022 at 6:30 | comment | added | Marty Fouts | But returning to the point: Stack Exchange is not suitable fr such a broad topic precisely because it is not designed to handle threaded nuanced dialogue covering many points. | |
| Jun 18, 2022 at 6:26 | comment | added | Marty Fouts | @quellenform it matters because it codifies a way of scanning that has to be compensated for if you want readability for people who scan top to bottom otherwise. But it’s only one of several ways in which lessons from photography or typography could improve readability that none of the answers have addressed. Your color scheme, for example or suggestions to crowd grouping from others run contrary to principles of readability. | |
| Jun 18, 2022 at 0:56 | comment | added | quellenform♦ | @MartyFouts I don't think it matters at all what we think about horizontal/vertical, for example, and whether we are biased or not, because the fact is: the nodes in Blender work that way, and with version 3.2 this direction is emphasized visually even more. | |
| Jun 18, 2022 at 0:45 | comment | added | Marty Fouts | @RobinBetts I agree with you. Also I agree with the assertion that this question is opinion based, given the contradictory answers and the lack of any references to the vast literature on readability. Take for example the issue of horizontal versus vertical which is intimately tied to left-to-right versus right-to-left. The answers here show a bias related to the preponderance of Latin-script based left to right, top to bottom interfaces, but the largest body of literate people in the world don't read that way. | |
| Jun 17, 2022 at 7:22 | comment | added | Markus von Broady | @quellenform this is a factual forum, so I try, sometimes against myself, to criticize people where a critique is due, and I'm well aware sometimes I seem like (am) an asshole. :) Answers can be deleted, but you can link to a revision (which you find by clicking on the "edited" link, or by adding a number to the "share" link with your userid removed). As for going left-right - Blender already fails here, because the order of the nodes should be reversed | |
| Jun 17, 2022 at 7:20 | comment | added | Markus von Broady | Ohhh, I wanted to make an argument, that while on BSE you should avoid groups, you can treat separate answers as groups (especially as the main geometry nodes tree can be used as a custom group in another tree). Definitely something I can improve on. | |
| Jun 16, 2022 at 10:12 | comment | added | Robin Betts | @quellenform with you. The apparent 'left to right' dev's preference in tree-building is not very compatible with BSE illustration format. IMO, Houdini's top to bottom is much clearer, as a scrolling document. Personally I hate wandering all over a giant png. I do wish the folks who make the (often wonderful) enormous shader and GN trees for distribution would split them up into commented functional frames, if not groups, and label up the 'data bus' looms of noodles. (Of course, sometimes, they're deliberately obfuscated) . | |
| Jun 16, 2022 at 9:25 | comment | added | quellenform♦ | I merely tried to interpret the defaults in Blender as sensibly as possible and to summarize them as a "beginner's guide". Of course there is room for interpretation, and that's fine, but in some cases there are also irrefutable facts (e.g. horizontal vs. vertical) that offer little room for maneuver. Imagine standing in a class in front of a crowd of young people eager to learn, and trying to explain to them what the starting point is and what advantages and disadvantages might result from which approach... | |
| Jun 16, 2022 at 9:24 | comment | added | quellenform♦ | In my answer, I deliberately refrained from using other answers as examples. On the one hand, because I didn't want to attack anyone or portray their work badly, and on the other hand, because everyone can easily discover these examples for themselves anyway. Besides, answers can be changed (or deleted) in the course of time, which makes it hard to keep an overview here. | |
| Jun 16, 2022 at 8:54 | history | edited | Robin Betts | CC BY-SA 4.0 | added 99 characters in body |
| Jun 16, 2022 at 8:23 | history | edited | Robin Betts | CC BY-SA 4.0 | deleted 21 characters in body |
| Jun 16, 2022 at 7:57 | history | answered | Robin Betts | CC BY-SA 4.0 |