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- $\begingroup$ Thank you for this answer. Your example was very userful for me :) $\endgroup$Ant4res– Ant4res2015-08-14 20:55:57 +00:00Commented Aug 14, 2015 at 20:55
- $\begingroup$ When it comes to envmaps - do you have any method control how hard/soft env light is? $\endgroup$user92– user922016-05-24 13:45:33 +00:00Commented May 24, 2016 at 13:45
- $\begingroup$ I'm gonna sound very stupid, I'm afraid. I read the whole BE thread, watched the videos several times, and I can't, for the life of me, figure out where this "HDRI" image texture file comes from. $\endgroup$yPhil– yPhil2016-07-21 13:28:06 +00:00Commented Jul 21, 2016 at 13:28
- $\begingroup$ OK, so no one is going to tell me where is this HDRi image file, or why do I need it just to hide the shadow receiving plane in my video? Come on, tell me, this unreproducible answer is a joke, right? $\endgroup$yPhil– yPhil2016-07-21 16:56:45 +00:00Commented Jul 21, 2016 at 16:56
- 1$\begingroup$ @yPhil The "HDRi" in question is the same as the world's environment texture. If you don't have an environment texture you will have to use a different method to hide the plane. $\endgroup$Fax– Fax2018-06-30 21:26:53 +00:00Commented Jun 30, 2018 at 21:26
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