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Aug 13, 2022 at 9:11 vote accept medafan53
Aug 4, 2022 at 19:06 history edited medafan53 CC BY-SA 4.0
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Aug 1, 2022 at 14:05 answer added quellenform timeline score: 3
Aug 1, 2022 at 7:45 comment added quellenform And these walls are all rectangular upright faces (ngons)? Or do they have more than four vertices or irregular shapes? Could you share this file? ...It depends a lot on the structure of the mesh in this case, because you would have to convert it back to three values: Height, Width, Up-Direction (per face/surface).
Aug 1, 2022 at 7:23 comment added medafan53 The idea is to convert the planes of the existing mesh into the hexagonal grid to convert to points to instance on, the examples I have seen are all using mesh primitive nodes to generate the positions of the points. If there is a way for that to be done, I don't know it and would like to know if anyone else does. I know the suggested techniques, and I know they will work, but if I can use the planes of the existing mesh so I don't have to then align them manually if there's a way I can just place the modifier on the structure and put the required walls in a vertex group.
Jul 31, 2022 at 19:33 comment added quellenform Regarding your image: This is exactly what you can achieve with the proposed technique. Somehow you have to create the hexagonal pattern for your cylinders, no matter which mesh you then want to cut with Mesh Boolean. Therefore this is a duplicate. Or is your question more about aligning an existing mesh to another (e.g. along the normal and resized), rather than creating a hexagonal structure?
Jul 31, 2022 at 19:22 history edited medafan53 CC BY-SA 4.0
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Jul 31, 2022 at 17:41 review Close votes
Aug 1, 2022 at 14:48
Jul 31, 2022 at 17:25 comment added quellenform Does this answer your question? How can I create a hexagonal structure with Geometry Nodes?
Jul 31, 2022 at 15:24 history asked medafan53 CC BY-SA 4.0