Timeline for Boolean Union Modifier not working
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 11, 2023 at 2:55 | vote | accept | Anonymous | ||
| Feb 11, 2023 at 2:55 | answer | added | Anonymous | timeline score: 0 | |
| Feb 11, 2023 at 2:48 | comment | added | Anonymous | @Zack Thank you so much, It turns it was z-fighting, but after trying to fix it, I realised I had made a really simple mistake, and the reason the z-fighting happened was because I hadn't hid the target mesh. I thought that the modifier acted more like the join command than the other boolean operations so I was rendering two copies on top of each other. :/ | |
| Feb 8, 2023 at 8:35 | comment | added | Zack | It's possible you might be experiencing Z-Fighting with your mesh. From your description and images it looks like that could be your problem. (Rough information on what Z-Fighting is and why it occurs en.wikipedia.org/wiki/Z-fighting) | |
| Feb 8, 2023 at 7:14 | history | edited | Anonymous | CC BY-SA 4.0 | added 109 characters in body |
| S Feb 8, 2023 at 7:10 | review | First questions | |||
| Feb 8, 2023 at 10:13 | |||||
| S Feb 8, 2023 at 7:10 | history | asked | Anonymous | CC BY-SA 4.0 |