Skip to main content

Timeline for Boolean Union Modifier not working

Current License: CC BY-SA 4.0

7 events
when toggle format what by license comment
Feb 11, 2023 at 2:55 vote accept Anonymous
Feb 11, 2023 at 2:55 answer added Anonymous timeline score: 0
Feb 11, 2023 at 2:48 comment added Anonymous @Zack Thank you so much, It turns it was z-fighting, but after trying to fix it, I realised I had made a really simple mistake, and the reason the z-fighting happened was because I hadn't hid the target mesh. I thought that the modifier acted more like the join command than the other boolean operations so I was rendering two copies on top of each other. :/
Feb 8, 2023 at 8:35 comment added Zack It's possible you might be experiencing Z-Fighting with your mesh. From your description and images it looks like that could be your problem. (Rough information on what Z-Fighting is and why it occurs en.wikipedia.org/wiki/Z-fighting)
Feb 8, 2023 at 7:14 history edited Anonymous CC BY-SA 4.0
added 109 characters in body
S Feb 8, 2023 at 7:10 review First questions
Feb 8, 2023 at 10:13
S Feb 8, 2023 at 7:10 history asked Anonymous CC BY-SA 4.0