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zeffii
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olamundo
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I am trying to export a mesh from some scientific experiment (in MATLAB) and load it in blender for rendering. I'd like to assign per-face colors (as opposed to per-vertex with interpolation over faces), and am willing to use anany suggested solution (i.e., any file format, some trick with UV coordinates etc.).

What is the simplest way to go with this?

I am trying to export a mesh from some scientific experiment (in MATLAB) and load it in blender for rendering. I'd like to assign per-face colors (as opposed to per-vertex with interpolation over faces), and am willing to use an suggested solution (i.e., any file format, some trick with UV coordinates etc.).

What is the simplest way to go with this?

I am trying to export a mesh from some scientific experiment (in MATLAB) and load it in blender for rendering. I'd like to assign per-face colors (as opposed to per-vertex with interpolation over faces), and am willing to use any suggested solution (i.e., any file format, some trick with UV coordinates etc.).

What is the simplest way to go with this?

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olamundo
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File format with per face colors

I am trying to export a mesh from some scientific experiment (in MATLAB) and load it in blender for rendering. I'd like to assign per-face colors (as opposed to per-vertex with interpolation over faces), and am willing to use an suggested solution (i.e., any file format, some trick with UV coordinates etc.).

What is the simplest way to go with this?