Timeline for 3D object from Blender to .glTF not showing. Why?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 19, 2024 at 14:50 | vote | accept | David | ||
| Mar 19, 2024 at 10:56 | answer | added | scurest | timeline score: 0 | |
| Mar 19, 2024 at 8:52 | comment | added | David | I tried to remove all the materials. I also tried including modifiers and it still does not work. Regarding the size, I do not think there is somthing wrong. I uploaded the file in the question if someone could take a look at it since I do not understand what I am doing wrong. Would be very appreciated. | |
| Mar 19, 2024 at 8:47 | history | edited | David | CC BY-SA 4.0 | added 114 characters in body |
| Mar 18, 2024 at 16:57 | comment | added | It's Just Chris | What is the file size of the object your exporting does the size seem too small for your mesh this can indicate that nothing is being exported? maybe a material transparency setting is being exported accidentally. | |
| Mar 18, 2024 at 15:06 | comment | added | emackey | Check if you're using Blender modifiers or other features that aren't included in glTF. The glTF format supports a robust PBR material, but not general Blender material nodes. glTF supports skinning and shape keys (morphing), but not general Blender modifiers. See: docs.blender.org/manual/en/latest/addons/import_export/… | |
| Mar 18, 2024 at 14:56 | comment | added | Gordon Brinkmann | I guess we might have to look at the actual file to see what the problem is. Just having a quick glance at half the model in viewport does not give much information. Since it worked with the cube, you seem to be exporting correctly in general. | |
| Mar 18, 2024 at 14:35 | history | asked | David | CC BY-SA 4.0 |