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    $\begingroup$ What you expected is unfortunately not always what Blender does by default... by the way, it does not ignore the seams. If seams were igonred, this would mean a UV face would be connected to an adjacent face even though there is a seam between them. This is not the case here. The seams are actually absolutely useless like that, because you've set them only towards faces which are not selected, so they do not get unwrapped and are therefore not connected to the unwrapped face anyway. $\endgroup$ Commented Oct 28, 2024 at 10:00