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common_goldfish
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The reference looks pretty simple. But to do this in Blender is kind of faking vector artwork/illustration...(But using Adobe Illustrator won't be as fun, right?).. and gold is tricky to light.

About the vector artwork approach letters have a layer order that helps us understand the logic: 2 is farthest away and 5 is closest.

To address the problem of lighting the gold. Since- since you have a really dark scene, the gold is going to look like chocolate or copper if it is not properly lit.

a. It helps if the gold material has a little Fresnel/Emission shader to light up the edges.

b.Clearly visible is a high-intensity small Point Light on the top right of the composition hitting the "O".

c.Working in Eevee you can use a Light Probe to get some reflections on the letters. Ray Tracing and Global Illumination can be checked in the render settings.

d. In the Render Settings, Color Management can help tweak the colour correction- Note that you can set the exposure in a real-time view.

enter image description here enter image description here

The reference looks pretty simple. But to do this in Blender is kind of faking vector artwork/illustration...(But using Adobe Illustrator won't be as fun, right?).. and gold is tricky to light.

About the vector artwork approach letters have a layer order that helps us understand the logic: 2 is farthest away and 5 is closest.

To address the problem of lighting the gold. Since you have a really dark scene, the gold is going to look like chocolate or copper if it is not properly lit.

a. It helps if the gold material has a little Fresnel/Emission shader to light up the edges.

b.Clearly visible is a high-intensity small Point Light on the top right of the composition hitting the "O".

c.Working in Eevee you can use a Light Probe to get some reflections on the letters. Ray Tracing and Global Illumination can be checked in the render settings.

d. In the Render Settings, Color Management can help tweak the colour correction- Note that you can set the exposure in a real-time view.

enter image description here enter image description here

The reference looks pretty simple. But to do this in Blender is kind of faking vector artwork/illustration...(But using Adobe Illustrator won't be as fun, right?).. and gold is tricky to light.

About the vector artwork approach letters have a layer order that helps us understand the logic: 2 is farthest away and 5 is closest.

To address the problem of lighting the gold- since you have a really dark scene, the gold is going to look like chocolate or copper if it is not properly lit.

a. It helps if the gold material has a little Fresnel/Emission shader to light up the edges.

b.Clearly visible is a high-intensity small Point Light on the top right of the composition hitting the "O".

c.Working in Eevee you can use a Light Probe to get some reflections on the letters. Ray Tracing and Global Illumination can be checked in the render settings.

d. In the Render Settings, Color Management can help tweak the colour correction- Note that you can set the exposure in a real-time view.

enter image description here enter image description here

Post Undeleted by common_goldfish
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common_goldfish
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InThe reference looks pretty simple. But to do this example-in Blender is kind of faking vector artwork/illustration...(But using Adobe Illustrator won't be as fun, right?).. and gold is tricky to light.

The goldAbout the vector artwork approach letters have an Emission Shader with a very low valuelayer order that helps us understand the logic: 2 is farthest away and 5 is closest.

There is a strong Spot Light in the top right corner-hittingTo address the highlight onproblem of lighting the zerogold. There is Since you have a less bright lightreally dark scene, the gold is going to look like chocolate or copper if it is not properly lit.

a Point Light. It helps if the gold material has a little Fresnel/Emission shader to catch some oflight up the edges.Finally, there

b.Clearly visible is a light probe which giveshigh-intensity small Point Light on the gold some reflectionstop right of the composition hitting the "O".

This is renderedc.Working in Eevee with color management setyou can use a Light Probe to high contrastget some reflections on the letters. Ray Tracing and Global Illumination can be checked in the render settings.

[![enter image description here][2]][2]d. In the Render Settings, Color Management can help tweak the colour correction- Note that you can set the exposure in a real-time view.

[1]: https://i.sstatic.net/Qu7UBXnZ.png [2]: https://i.sstatic.net/6H00YDrB.pngenter image description here enter image description here

In this example-

The gold letters have an Emission Shader with a very low value.

There is a strong Spot Light in the top right corner-hitting the highlight on the zero. There is a less bright light, a Point Light to catch some of the edges.Finally, there is a light probe which gives the gold some reflections.

This is rendered in Eevee with color management set to high contrast.

[![enter image description here][2]][2]

[1]: https://i.sstatic.net/Qu7UBXnZ.png [2]: https://i.sstatic.net/6H00YDrB.png

The reference looks pretty simple. But to do this in Blender is kind of faking vector artwork/illustration...(But using Adobe Illustrator won't be as fun, right?).. and gold is tricky to light.

About the vector artwork approach letters have a layer order that helps us understand the logic: 2 is farthest away and 5 is closest.

To address the problem of lighting the gold. Since you have a really dark scene, the gold is going to look like chocolate or copper if it is not properly lit.

a. It helps if the gold material has a little Fresnel/Emission shader to light up the edges.

b.Clearly visible is a high-intensity small Point Light on the top right of the composition hitting the "O".

c.Working in Eevee you can use a Light Probe to get some reflections on the letters. Ray Tracing and Global Illumination can be checked in the render settings.

d. In the Render Settings, Color Management can help tweak the colour correction- Note that you can set the exposure in a real-time view.

enter image description here enter image description here

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common_goldfish
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enter image description here

In this example-

The gold letters have an Emission Shader with a very low value.

There is a strong Spot Light in the top right corner-hitting the highlight on the zero. There is a less bright light, a Point Light to catch some of the edges.Finally, there is a light probe which gives the gold some reflections.

This is rendered in Eevee with color management set to high contrast.

enter image description here [![enter image description here][2]][2]

[1]: https://i.sstatic.net/Qu7UBXnZ.png [2]: https://i.sstatic.net/6H00YDrB.png

enter image description here

In this example-

The gold letters have an Emission Shader with a very low value.

There is a strong Spot Light in the top right corner-hitting the highlight on the zero. There is a less bright light, a Point Light to catch some of the edges.Finally, there is a light probe which gives the gold some reflections.

This is rendered in Eevee with color management set to high contrast.

enter image description here

In this example-

The gold letters have an Emission Shader with a very low value.

There is a strong Spot Light in the top right corner-hitting the highlight on the zero. There is a less bright light, a Point Light to catch some of the edges.Finally, there is a light probe which gives the gold some reflections.

This is rendered in Eevee with color management set to high contrast.

[![enter image description here][2]][2]

[1]: https://i.sstatic.net/Qu7UBXnZ.png [2]: https://i.sstatic.net/6H00YDrB.png

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