Timeline for How can I pixel-perfect a tiling texture on part of UV map?
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 5 at 21:01 | history | edited | Lauloque♦ | CC BY-SA 4.0 | added 519 characters in body |
| Mar 5 at 20:22 | vote | accept | FDM | ||
| Mar 4 at 4:51 | comment | added | Lauloque♦ | Your image texture in your gif is so zoomed out (and the gif itself low resolution) I can't even see the texture's pixels. Plus, you move pretty fast over a great distance. I suspect it does work, but you are not putting yourself in a situation to notice a pixel-level transform. See my gif, I'm zoomed enough to see individual pixels. i.imgur.com/ZcRGrDd.gif | |
| Mar 3 at 20:30 | comment | added | FDM | I added a gif to my post where I apply this setting, but no snap occurs when moving an edge. | |
| Mar 1 at 20:52 | history | answered | Lauloque♦ | CC BY-SA 4.0 |