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This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"


Make it reusable:

Expose as inputs the Object and Name of vertex group, this make possible that you use same Geometry nodes setup in others GP objects.

enter image description here

enter image description here


For use with Collection

Switch your Object info node for Collection Info node, and add a Realize Instances node beetween this and Sample Nearest Surface.

enter image description here

This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"


Make it reusable:

Expose as inputs the Object and Name of vertex group, this make possible that you use same Geometry nodes setup in others GP objects.

enter image description here

enter image description here

This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"


Make it reusable:

Expose as inputs the Object and Name of vertex group, this make possible that you use same Geometry nodes setup in others GP objects.

enter image description here

enter image description here


For use with Collection

Switch your Object info node for Collection Info node, and add a Realize Instances node beetween this and Sample Nearest Surface.

enter image description here

added 370 characters in body
Source Link

This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"


Make it reusable:

Expose as inputs the Object and Name of vertex group, this make possible that you use same Geometry nodes setup in others GP objects.

enter image description here

enter image description here

This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"

This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"


Make it reusable:

Expose as inputs the Object and Name of vertex group, this make possible that you use same Geometry nodes setup in others GP objects.

enter image description here

enter image description here

Source Link

This automatic transfer-weight from object to Grease Pencil (Lineart) , is a feature from Goo Engine.

But, you can replicate this in Blender 4.5 using Geomtry nodes.

enter image description here

This setup consist in transfer and store a Attribute with same name based on surface proximity, i imagine that Goo Engine use same approach but on "backstage"