Timeline for How to bend an angled bone inwards and move bone head in straight line
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
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| Nov 10 at 15:10 | comment | added | Michael | I would donate you a coffee if I could. I've build my IK not on Arm2, but on the Target bone and weirded the relations. Would've never gone the way you went there, because I am not that experienced with rigging like you. I managed to make it work with your example. Thanks again for your help! | |
| Nov 10 at 14:25 | history | edited | K. A. Buhr | CC BY-SA 4.0 | Add Blend file |
| Nov 10 at 14:24 | comment | added | K. A. Buhr | There are two ways to set up IK -- with a separate target bone, or by using the end of the chain itself as the target (Target field blank). I used former which makes it easy to control the target bone; you may have used the latter. I've attached my Blend file to the end of the answer to show my setup -- note that the IK constraint is on Arm 2 with the target field set to the Target bone. | |
| Nov 10 at 5:44 | comment | added | Michael | It was parented to Arm2, but unparenting it makes it unmoveable. Do you have that pole bound somehow? I tried the same, but parenting Target to pole and keep offset. Didn't work aswell | |
| Nov 9 at 21:21 | comment | added | K. A. Buhr | It sounds like your "Target" bone may be parented to "Arm2" still. Try unparenting it. | |
| Nov 9 at 20:41 | comment | added | Michael | I have a last noob question. I just readjusted the bones to make it work without a pole. But when I (G + Y) the "Target" Bone in your example while in Pose, the head tilt's first to the left and then the tail is moving with it. How did u manage to have the Target straight? | |
| Nov 9 at 19:55 | comment | added | K. A. Buhr | I'm not sure a simple constraint would work for this, so you'll probably need a driver. I'd suggest asking as a separate question, though. Someone else might have a better answer. | |
| Nov 9 at 17:59 | comment | added | Michael | Wow, thank you very much for your detailed reply. I think I might have to redesign my objects a bit to make it more smooth like in your last animation. But may I ask if you have an Idea how to make pole #2's head move straight on a line. Do I need something like a larger horizontal pole where it's "railing" from right-to-left? | |
| Nov 9 at 17:54 | vote | accept | Michael | ||
| Nov 9 at 15:55 | history | answered | K. A. Buhr | CC BY-SA 4.0 |