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- 2$\begingroup$ There are several problems with this approach, not the least of which is that there is a clear division between Scene Referred and Display Referred, which is lost in the node chain. Further, the arbitrary middle grey point (typically mapped to around 0.18-0.2), ends up compressed to a non-middle grey Scene Referred value here. $\endgroup$troy_s– troy_s2016-02-14 01:54:24 +00:00Commented Feb 14, 2016 at 1:54
- 4$\begingroup$ I don't think it's confusing - far from it, the original post is very much about the difference between scene and display colors; the main functional difference (aside from exact numbers) is using ocio configs to get a wider range, vs. using the compositor - one issue with the latter is you don't see composited colors in live lighting preview, so you have no idea what you're doing while lighting $\endgroup$Bassam Kurdali– Bassam Kurdali2016-05-14 22:51:09 +00:00Commented May 14, 2016 at 22:51
- 2$\begingroup$ Coming from a background in film I really can appreciate this answer. However "Photorealistic" isn't about film anymore (sadly)... $\endgroup$Dontwalk– Dontwalk2016-05-19 18:39:56 +00:00Commented May 19, 2016 at 18:39
- 1$\begingroup$ I am trying to save my rendering results in 16-bit PNG files. After loading the PNG files in Python I noticed that the highest number for all pixels is never more than 255 (8-bits). I posted a question here. I would appreciate if you can take a look and tell me if I'm doing anything wrong. I may note that I wanted to initially save my rendering results in OpenEXR but due to this issue, I cannot do this as of now. So I decided to continue with PNG to get some preliminary results until Blender people fix the OpenEXR bug. $\endgroup$Amir– Amir2018-03-31 01:47:42 +00:00Commented Mar 31, 2018 at 1:47
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