Timeline for How can I remove doubles without creating intersections?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 11, 2016 at 21:43 | answer | added | TLousky | timeline score: 3 | |
| Mar 29, 2016 at 17:32 | comment | added | user2950747 | @Mr Zak – thanks. I'd be happy to try an alternative method to Remove Doubles. I'll look into the Shrinkwrap (which I think should be scriptable, via bpy.ops), but haven't had much success with it so far. | |
| Mar 29, 2016 at 17:27 | history | edited | user2950747 | CC BY-SA 3.0 | added 170 characters in body |
| Mar 29, 2016 at 17:27 | answer | added | Georges D | timeline score: 1 | |
| Mar 29, 2016 at 17:20 | comment | added | Georges D | Did you try selecting similar > face angles? | |
| Mar 29, 2016 at 15:56 | comment | added | Mr Zak | I don't think Remove Doubles is good option for simplifying a mesh (though it can sort of do that but you can't control the simplification); generally in order to do what you describe in first 2 sentences you'd use Shrinkwrap modifier to create a second, roughly the same but simpler mesh. Though I can't say that's a scriptable solution. | |
| Mar 29, 2016 at 15:25 | history | asked | user2950747 | CC BY-SA 3.0 |