Timeline for Is there a way to save selection by faces
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 8, 2024 at 9:05 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 | added 148 characters in body |
| Mar 17, 2024 at 17:30 | comment | added | ezez | I don't have a better answer - I thought I'd simply point this out, in case some people don't know this about this change yet. Personally the only solution I know is to build a system using Attribute Groups and scripting, as Attributes window doesn't have similar nice add/remove + create groups features as Face Maps had to manage face selections. That is what I've done for one project. | |
| Mar 17, 2024 at 15:18 | comment | added | Duarte Farrajota Ramos♦ | @ezez indeed. I've read somewhere that they were half baked and never implemented to their full potential so they were dropped. If you ever find an outdated answer in this site you can propose an edit with updated information. If you have a better answer that warrants a full post please do publish it below | |
| Mar 17, 2024 at 11:39 | comment | added | ezez | This answer is partially outdated - Face Maps (which should not be mixed with Face Sets of Sculpt mode which still exist) have been (for some reason) removed in Blender 4.0. It is mentioned at least here: projects.blender.org/blender/blender/issues/105317 | |
| Oct 7, 2022 at 9:50 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 | deleted 6 characters in body |
| Sep 28, 2021 at 22:59 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 | added 405 characters in body |
| Nov 12, 2018 at 0:55 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 | Fix typos |
| Oct 12, 2018 at 22:15 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 | Rephrase answer for clarity |
| Apr 24, 2016 at 0:46 | comment | added | Duarte Farrajota Ramos♦ | Yeah, you can use the same material on multiple slots of the same object. You'll get some redundancy, but I guess it's better than nothing. | |
| Apr 23, 2016 at 22:50 | vote | accept | Georges D | ||
| Apr 23, 2016 at 22:50 | comment | added | Georges D | Yeah I guess this is the best solution, in case I need several groups of faces to have the same material, I just have to copy, rename and keep same parameters. Thanks! | |
| Apr 23, 2016 at 22:41 | comment | added | Georges D | But that will change the material, right? | |
| Apr 23, 2016 at 22:38 | history | answered | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |