Timeline for How to make a model cast shadows onto the world texture/background?
Current License: CC BY-SA 3.0
16 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 7, 2020 at 18:17 | comment | added | Jacob | Updated link to version 2 of the camera mapping tutorial: blenderguru.com/tutorials/camera-mapping-tutorial-v2 | |
| Jul 21, 2016 at 16:54 | comment | added | yPhil | @iKlsR blender.stackexchange.com/questions/58342/… | |
| Jul 21, 2016 at 16:47 | comment | added | iKlsR | @philipyassin huh? | |
| Jul 21, 2016 at 16:46 | comment | added | yPhil | And shadow only textures simply can't be done (as of 2.77) in cycles. That means cycles is... Better, right..? | |
| Mar 7, 2015 at 20:53 | history | edited | iKlsR | CC BY-SA 3.0 | added 27 characters in body |
| Jun 3, 2013 at 17:24 | history | edited | iKlsR | CC BY-SA 3.0 | added 22 characters in body |
| Jun 3, 2013 at 17:22 | vote | accept | Gwen | ||
| Jun 1, 2013 at 12:57 | history | edited | iKlsR | CC BY-SA 3.0 | edited body |
| May 31, 2013 at 8:48 | comment | added | Wray Bowling | iKlsR is right. Shadow-only textures will do the trick. Adding a floor will do wonders. If you want shadows to have additional play with other things in the scene -- e.g. people and buildings -- then camera mapping will go a long way. Andrew Price explains it flawlessly in his Camera Mapping tutorial and again in Part 2 (an updated one). | |
| May 31, 2013 at 6:44 | history | edited | iKlsR | CC BY-SA 3.0 | edited body |
| May 31, 2013 at 5:47 | history | edited | iKlsR | CC BY-SA 3.0 | added 359 characters in body |
| May 31, 2013 at 5:39 | history | edited | iKlsR | CC BY-SA 3.0 | added 359 characters in body |
| May 31, 2013 at 5:27 | history | edited | iKlsR | CC BY-SA 3.0 | added 23 characters in body |
| May 31, 2013 at 5:20 | history | edited | iKlsR | CC BY-SA 3.0 | added 23 characters in body |
| May 31, 2013 at 5:14 | history | edited | iKlsR | CC BY-SA 3.0 | added 23 characters in body |
| May 31, 2013 at 5:08 | history | answered | iKlsR | CC BY-SA 3.0 |