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Jun 7, 2020 at 18:17 comment added Jacob Updated link to version 2 of the camera mapping tutorial: blenderguru.com/tutorials/camera-mapping-tutorial-v2
Jul 21, 2016 at 16:54 comment added yPhil @iKlsR blender.stackexchange.com/questions/58342/…
Jul 21, 2016 at 16:47 comment added iKlsR @philipyassin huh?
Jul 21, 2016 at 16:46 comment added yPhil And shadow only textures simply can't be done (as of 2.77) in cycles. That means cycles is... Better, right..?
Mar 7, 2015 at 20:53 history edited iKlsR CC BY-SA 3.0
added 27 characters in body
Jun 3, 2013 at 17:24 history edited iKlsR CC BY-SA 3.0
added 22 characters in body
Jun 3, 2013 at 17:22 vote accept Gwen
Jun 1, 2013 at 12:57 history edited iKlsR CC BY-SA 3.0
edited body
May 31, 2013 at 8:48 comment added Wray Bowling iKlsR is right. Shadow-only textures will do the trick. Adding a floor will do wonders. If you want shadows to have additional play with other things in the scene -- e.g. people and buildings -- then camera mapping will go a long way. Andrew Price explains it flawlessly in his Camera Mapping tutorial and again in Part 2 (an updated one).
May 31, 2013 at 6:44 history edited iKlsR CC BY-SA 3.0
edited body
May 31, 2013 at 5:47 history edited iKlsR CC BY-SA 3.0
added 359 characters in body
May 31, 2013 at 5:39 history edited iKlsR CC BY-SA 3.0
added 359 characters in body
May 31, 2013 at 5:27 history edited iKlsR CC BY-SA 3.0
added 23 characters in body
May 31, 2013 at 5:20 history edited iKlsR CC BY-SA 3.0
added 23 characters in body
May 31, 2013 at 5:14 history edited iKlsR CC BY-SA 3.0
added 23 characters in body
May 31, 2013 at 5:08 history answered iKlsR CC BY-SA 3.0