Timeline for Issue with lighting and rendered environment map
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Mar 14, 2017 at 9:29 | history | edited | CommunityBot | replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com | |
| May 23, 2016 at 12:37 | comment | added | SvDvorak | I kinda figured, that functionality is a bit hidden though it was the only I found for creating a cubemap. Creating an actual cubemap using Cycles is a lot trickier, you have to render an animation with a rotating camera and then compose the images together. But using a cylindrical skybox with your solution is so much easier while letting me use Cycles. | |
| May 23, 2016 at 11:07 | comment | added | Shady Puck | @SvDvorak Glad to help. I was not aware of that functionality in BI. Perhaps you are correct. I use Cycles because it's more updated, and I haven't found many tutorials to teach me BI. Also, the environment maps in Cycles just seem easier. | |
| May 23, 2016 at 8:45 | vote | accept | SvDvorak | ||
| May 23, 2016 at 8:45 | comment | added | SvDvorak | Oh, and regarding the lighting, this is not actually the scene I'm working on; it was just a barebones example scene to show the issue I'm having. But thanks for pointing it out anyway! | |
| May 23, 2016 at 8:44 | comment | added | SvDvorak | Thank you for the very detailed answer! I was looking to make a 6-sided cubemap but your solution works too if I switch to a cylindrical map in Unity. And using Cycles is just better obviously, I was using Blender Render because the Environment Map feature is only available with that renderer. Which is why I'm a bit perplexed when you say that Blender Render cannot do proper environment maps... are you saying that feature is broken or deprecated? This is the functionality I'm talking about. | |
| May 21, 2016 at 17:10 | history | answered | Shady Puck | CC BY-SA 3.0 |